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Warhammer 40000 фэндомы Black Templars Space Marine Imperium Wh News 

Армисет крестоносцев в орктябре .

WARHAMMER COMMUNITY 13 MINIATURES wmkHáMMER 40.000 iBlatfe templará ARMY set REVEALED AT GEN CON,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News

The Army Set contains 13 miniatures, including 12 new Black Templars – a Marshal, the Emperor’s Champion, and a 10-man Primaris Crusader Squad with a ton of build options. You’ll also get a Redemptor Dreadnought, for targets which require a more forceful elimination.

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The new Marshal comes with a couple of options, including two choices of head and a selection of weapons.

WARHAMMER COMMUNITY REVEALED AT GEN CON,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News

REVEALED AT GEN CON,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News

REVEALED 7 At. i GEN CON,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News


саплай и карты

WARHAMMER COMMUNITY REVEALED AT GEN CON,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Black Templars,Чёрные Храмовники,Space Marine,Adeptus Astartes,Imperium,Империум,Wh News

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Кевин Конрой Kevin Conroy актер R.I.P. смерть 

Кевин Конрой умер

Твиттер-аккаунт благотворительного фонда им. Питера Мейхью сообщил о смерти актёра Кевина Конроя, который был известен благодаря легендарной озвучке Бэтмена.

Покойся с миром, Бэтмен.

 v JÊL \ ш ш1 jlf » «i . i,Кевин Конрой,Kevin Conroy,актер,R.I.P.,смерть
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Мемы system of a down 

ЯШ А / р\ IP Я. и u/Л V С 1 и т rw Û \ Л,Мемы,Мемосы, мемасы, мемосики, мемесы,system of a down
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Warhammer 40000 фэндомы Space Marine Imperium red scorpions Miniatures (Wh 40000) Wh News 

Врум-врум мазафака!

Форжа, форжа никогда не меняется!

Вы же все хотели еще один огромный танк в смоле? А вот они уверены что вы просто ЖАЖДИТЕ этого!
f War hammer « ю Space Marino,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Space Marine,Adeptus Astartes,Imperium,Империум,red scorpions,Miniatures (Wh 40000),Wh News

А вот и больше информации подвалило.
What happens when you cross a Sicaran, a Repulsor and a Fellblade? Meet the Astraeus Super-heavy tank.

Just as the Primaris Space Marines themselves blend the best elements of several millennia of Space Marines, the Astraeus Super-heavy Tank represents the pinnacle of Imperial engineering, a devastating war machine that makes the perfect accompaniment to your Space Marine army.


An enormous hull mounts a devastating range of defensive and offensive systems. The main weapons of the Astraeus Super-heavy tank are a pair of macro-accelerator cannons, coupled with sponson-mounted las-rippers or plasma eradicators. The macro-accelerator cannons are particularly powerful, firing 12 shots with -2 AP and 3 Damage apiece!

Meanwhile, layered void shields protect this vehicle against even the most dedicated attacks, including Mortal Wounds, while the enhanced repulsor field is a powerful deterrent to enemy assault units – firstly, reducing their charge ranges, and secondly, literally crushing them with waves of gravitic force when they get close!

Unlike its little brother, the Astraeus Super-heavy Tank doesn’t have any transport capacity – instead, this colossal machine is dedicated to destruction alone. While there are few targets that can stand up to one of the Astraeus Super-heavy Tank’s furious fusillades, it particularly excels at shooting down Flyers. With the Steel Behemoth rule and Power of the Machine Spirit, this war machine can fire on the move, or even when locked in close combat, making it a surprisingly flexible and mobile unit for its size.



It’s not just a triumph of engineering in the lore of the 41st Millennium, either – this is one of the most advanced Forge World kits we’ve ever released. Every single gun (right down to the tiny storm bolter mounted on the vehicle’s rear!) can be moved and repositioned, while there are even options for which sponson weapons you can attach to the vehicle. Additionally, the Astraeus kit features a custom transparent flying stand designed to support the weight of this model while keeping it absolutely secure.

From a collector’s standpoint, if you’re looking for an army of exclusively Primaris Space Marines, the Astraeus makes for a fantastic centrepiece model, equivalent to other iconic Space Marine vehicles like the Thunderhawk.

You won’t have to wait long to pick up this massive war machine for yourself, with the Astraeus Super-heavy Tank – alongside free downloadable rules – available to buy soon. In the meantime, if you’re looking for even more Forge World models to add to your Space Marine army, why not pick up Imperial Armour – Index: Forces of the Adeptus Astartes?

Ну и фоточек новых.

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Space Marine,Adeptus Astartes,Imperium,Империум,red scorpions,Miniatures (Wh 40000),Wh News

WARHAMMER COMMUNITY,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Space Marine,Adeptus Astartes,Imperium,Империум,red scorpions,Miniatures (Wh 40000),Wh News

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муЩ •Tl'l Vill WÆr^^Sm г i ' ' -Л ‘(ш • 1 T ММ V / /ЯЛ л.Г 1 \ 5gf .LjjJ F J Jf4\ fr / 1 ipPnflp /C¿ aj# *>// wy / Л *| ' 1# J flL - 1 " , 4 «cv* ( ^ ^ I % gfc »- i 1. ГТ!,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Space Marine,Adeptus

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Space Marine,Adeptus Astartes,Imperium,Империум,red scorpions,Miniatures (Wh 40000),Wh News


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DW Art Doctor Who фэндомы dalek BenjaminDRichards 

Dalek Panzer

by BenjaminDRichards

"Pavvie.r' 9*Uk,DW Art,Doctor Who,Доктор кто, DW,фэндомы,dalek,BenjaminDRichards

Аннотация от автора:So the question was asked, How would you redesign the Daleks?
This is my answer: the Panzer Dalek.
First, some history. The Daleks were introduced in Doctor Who way back when, when World War II was still a fresh memory. A Dalek is a superiority-obsessed war machine that looks like a tiny tank. It's nothing new to suggest that the reason for the Daleks' long popularity as villains is the fact that they tap into the British history of battling Nazis.
However, the Daleks were designed in an age when special effects were not quite so advanced. They are an icon, a classic of design, and there's nothing wrong with them. I simply wondered, what would they look like if we'd designed them today, with a slightly more modern aesthetic?
The Panzer Dalek is designed to do three things: look armoured, be flexible, and look like a Dalek.
You'll notice that the head has a distinctive helmet-like covering. This is based on the German Stahlhelm, albeit modified for the Dalek frame. The Dalek eyestalk should exit the head as high as possible, so as to look down on everything. Daleks admit no equals.
There is also a visor, which can slide up to protect the eyestalk when retracted. This is part of a theme for the Panzer Dalek; its casing is a lot more flexible than the classic model. Things pop in and out.
The head rotates atop a central body, visible along the flanks. This body has a heavy shoulder chassis, to which all other components are mounted.
The upper front of the body is protected by two armoured plates (seen in the rightmost Panzer Dalek). These can pop out, rotate up (as in the middle), and lock back into place (as in the left), revealing weapon and manipulator tools. I've illustrated a couple of varieties of these: classic death ray and grip tool, and a more modern ominous glowing thingy of indeterminate purpose. The weapon modules can evoke the classic Dalek chest-box arrangement, but can also be moved about like stubby arms or folded away for a sleek silhouette.
The lower front is an armoured ram. I see no reason why a Dalek shouldn't be able to hurt things just by moving around. It seems in character.
There are two rear stabilisers, which meet in the back to form a protective barrier.
But the real novelty in the Panzer Dalek is its tripod configuration. The ram and the rear stabilisers are not fixed. They are mounted on extendable manipulators, allowing the Panzer Dalek to shift its posture, rest on rough terrain, and even walk (although it prefers to roll or fly). Together with the base of the central unit, the Dalek can keep three points of balance at all times, enough to remain balanced if it doesn't get too excited.
This Dalek can use stairs.
Look, the middle example is negotiating a staircase. Standard Dalek rules still apply, of course. If a Dalek is confronted with a staircase, it usually just levels the building.
The Panzer Dalek is designed to be emotive. It can use its flexible body to adopt a wide range of postures. Of course, Daleks aren't very good with emotions; usually it will just have to convey hate and/or fear, poor thing. That's OK, it fits the needs of the standard Dalek story. The Dalek should be able to crouch and tense like an angry panther - hence its name. (The Nazi design inspiration did not actually contribute to its name until after the panther comparison occurred to me. After that, it was inevitable.)
There are numerous other design details on the Panzer Dalek. It has shallow parabolic recesses on several of its armour plates; these are low-end manipulators like the classic suction cup arm, except because we live in a century with cheap special effects, they can manipulate objects at a distance. It has armoured flashy lights on either side of its head, which are probably some sort of signaling system. There are also large elliptical plates on its lower torso; these are sealed air intakes, designed to route oxygen to ramjets in the extremities. Daleks can fly now, and although their technology level is way in advance of combustion-induced propulsion, intake ducts are cool and communicate the imminence of flight to viewers.
In general, I hope that this design is faithful to the classic Dalek, while allowing it to communicate and act more effectively.
The voice stays. There's no messing with perfection.
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Комиксы Two Guys and Guy перевел сам 

Смешные комиксы,веб-комиксы с юмором и их переводы,Two Guys and Guy,перевел сам


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weird science Чудеса Науки 80-е тогда и сейчас 

weird science,Чудеса Науки,80-е,тогда и сейчас
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Отличный комментарий!

Каждый познавал свою науку
tankpnz tankpnz21.04.202314:31ссылка
+35.3

фэндомы Snowdin Undertale персонажи dogamy dogaressa Grillby greater dog lesser dog nice cream guy Doggo ...Undertale 

Undertale,фэндомы,Snowdin,Undertale персонажи,dogamy,dogaressa,Grillby,greater dog,lesser dog,nice cream guy,Doggo
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League of Legends фэндомы Master Yi breaking news кое-что под катом на рус 

Реворк механики и визуальной составляющей мастера Йи.(Скрины под катом)
Тонна текста на инглише, посмотрите на время кому надо те поймут.
We had three basic goals with the Master Yi updates:
Polish up Master Yi's art and aesthetics so they hit the same level of polish as new champions

Merge the most enjoyable aspects of AP and AD Yi into a single cohesive playstyle

Place more emphasis on mastering Yi's abilities so he's less frustrating in lower level play and scales better with player skill

Why'd Master Yi get a new look?
Master Yi was one of the first League of Legends champions ever created. Back then the game had a less established artistic identity. We've learned a lot over the years, but we also thought it was important to preserve his core look and feel as a part of LoL history. The differences are subtle, but when you check out the new Yi you'll notice his proportions are more in line with his fellow champs, his animations are more polished and he has some sweet new acrobatic moves on Alpha Strike, Double Strike and Highlander.

Why does Yi need a design update?
Most of AD Yi's power comes from his basic attack combined with the steroid effects on Wuju Style, Highlander and Double Strike. Without AP, there's almost no incentive to master your active skills – Meditate's not a very effective disengage and Alpha Strike can actually make you lose DPS since you could be attacking during the cast animation. By contrast, AP Yi requires careful management of Alpha Strike, Meditate and Wuju Style to maximize damage and survivability, but doesn't do a whole lot with his basic attack until he gets Lich Bane.
While both these playstyles are interesting in their own right, they don't necessarily have to be mutually exclusive, and there's probably a unified design that offers the best of both. Moreover, while AP Yi's a rather compelling late game fighter, he's extremely frustrating to face in lane, so scaling back Alpha Strike and Meditate was a necessary part of the update.

What's happening to AP Yi?
While straight AP probably won't remain a prominent build, AP Yi players will find many of the familiar elements of their playstyle intact. While Alpha Strike and Meditate are scaled back so they're less overwhelming in lane, carefully managing your active abilities will play an important role in staying alive and maximizing your DPS. You'll also have the added power of AD Yi's basic attack to make up for your less devastating Alpha Strikes.

How's the new Master Yi play?
We imagine the updated Master Yi will work well in both mid lane and the jungle. We definitely want to skew his itemization away from the typical tank-heavy fighter builds. The updated kit rewards glass cannon DPS builds that rely on disengaging with Alpha Strike and Meditate to stay alive. Most of his power still comes though items rather than natural scaling through levels. Overall, Master Yi players should have more strategic options, and more incentive to master his full kit to fight effectively."

Here is Xypherous chatting about the finer points of Master Yi's reworked kit.

"I can answer a couple things about the kit in the... 15 or so minutes I have here - sorry there isn't much. Solcrushed, who is handling a lot of the tight-end balance will be around in the afternoon, I think.

Quote:
Playstyle and Kit

Overall, none of his targetting paradigms have changed - nor have any of the abilities changed in their use case.

The majority of this was scaling, timing, cleanup and a couple minor retouches.

Quote:
Alpha Strike

For example, Alpha Strike now scales off total Attack Damage, deals physical damage and has some light interactions with critical strike and attack speed.

Hitting an enemy will reduce the cooldown of Alpha Strike - while critical strike will add mini-crits to the skill based on your critical strike chance and damage.

Alpha Strike will have fixed travel time between bounces - so an Alpha Strike on 4 targets will give you a consistent time of untargetability, rather than being proximity based. This also means that your opponents will have a better sense of when you'll fade back in, so good luck on that.

Alpha Strike has lost its AP ratio... for now. We're experimenting with some models here under-the-hood for a pure AP playstyle - unsure how it'll fully pan out.
Alpha Strike now counts as movement for the purposes of items such as Statik Shiv.

Quote:
Meditate

Meditate has changed from a flat armor / magic resistance boost to a % DR model as penetration was causing really weird damage potentials against what is supposed to be one of Yi's primary defense mechanisms.

It also restores more health the lower health you have - meditating at lower health will provide a bigger damage buffer / health restore in general than meditating at high health.

Quote:
Wuju Style

Wuju Style has been changed from a flat boost to a % boost in total attack damage. This smooths out his power curve a bit better based on how well he's doing throughout the game, rather than spiking early at around level 9 and then really needing to snowball off a couple kills to remain decent.

Wuju's style's active now deals true damage based on a % of his total attack damage - Master Yi needs to be a threat, regardless of who he's attacking - but the damage difference between destroying squishy targets and piercing high armor targets was getting a bit absurd.

In general, Wuju Style will add less attack damage early but more and more as he builds additional Attack Damage and ranking it. We've compensated some of this early damage loss with an increase in base statistics and survivability.

Quote:
Highlander

One of the things we noticed from continuous playtests was that the more you made Yi focus on Alpha Strike and Highlander gameplay - the more of a restriction Highlander became.

One of the primary skills a player needs to know while playing Yi is when to engage a fight - but seeing so many opportunities pass by because you were waiting for an apparently unrelated cooldown (Highlander) seemed counter-intuitive for the build.

Highlander now has a passive/active component - the passive restoring basic cooldowns on kills and assists - while the active keeps the speed benefits that the original highlander had. Note, however, that Highlander will not reset itself passively or actively.

Quote:
Double Strike

Double Strike was operating in a burst paradigm that seemed anti-thesis to the continuous threat pattern that we wanted to build up - Especially with Alpha Strike becoming a larger part of threat for AD - this spiked his assassin pattern to an unhealthy level.

Double Strike has been retuned as a building-up paradigm. Every 4th attack, Master Yi's next attack will strike twice for 100% damage and 50% on the second hit - but he must use this additional double strike within the next couple of seconds - This also had some neat synergies with the retuned Alpha Strike and Wuju Style."
More on Alpha Strike / Q:

"Alpha Strike's bounce range is 600.

Added the UI secondary radius indicator on Alpha Strike.

Alpha Strike will now prioritize the closest target that has not already been hit by Alpha Strike."


Ququroon on keeping the swords on Master Yi's boots:

"We have elements on our champions that are very iconic, and very dear to that champion in general. Karma's fans is a very strong example of this that we learned from.

For Master Yi, we saw no reason to remove them. They add a tiny bit of visual clutter, but for the most part, we would be making the champion more generic by removing them. They add to his fantasy, they add to his silhouette, and they add to the thought that this dude has so many swords that he's truly a master of his own style.

Additionally, did you know that the swordboots/bootswords/shoedaggers only appear on Base and Assassin? We kept this the same."

Solcrushed also had a few things to say:

When can we expect these Yi changes?:

"Definately not 3.9 (next patch) but hopefully not too far off!"

On itemization with the new Alpha Strike changes:

"Alpha can both crit & gets reduced cooldowns with each basic attack. Even with more emphasis on Alpha, AS/Crit does not lose its appeal, while flat AD becomes at least conceivable."

Will Alpha Strike apply on hit effects?

"No, that is pretty much stealing Fiora's thunder and clunking her on the head with it."

Can the second hit of E crit?

"Yes, it is an autoattack for all purposes other than dealing half damage"

Does he still lose the passive bonus on E when it's on cooldown?

"Yes, we tried it staying on and it made the skill completely mindless while taking away the coolness of the reset happening."


Riot Entropy also mentioned the old Master Yi Voice actor is returning for the update!

"We brought back his original voice actor. You're good.
Oh, and someone was asking about the taunt. He's still got it. We wanted to preserve most of the lines people expressed attachment to in addition to expanding the script."
Morello was also chummy enough to drop off updated pictures of all Master Yi's updated skins.
League of Legends,Лига Легенд,фэндомы,Master Yi,Мастер Йи,breaking news,кое-что под катом на рус
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Эльвира повелительница тьмы Netflix PROMO видео 

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Отличный комментарий!

Так.......она одета по канону, не черная и повесточки я нигде не заметил.....ГДЕ ЗДЕСЬ НАЕБАЛОВО!?
Она умрет через пять минут экранного времени.
Потом главным героем станет ее ученица, двухсоткилограммовая негритянка.
Фильм закончится стриптизом новой главной героини.
В этом разделе мы собираем самые смешные приколы (комиксы и картинки) по теме couple icon (+1000 картинок)