В честь своего десятилетия, Sudio FOW выпустила ролик, в котором анонсировала несколько новых фильмов и заявила о своем возвращении в лоно киноиндустрии.
Кроме этого, они также выложили крупное обращение на своем дискорд-сервере следующего содержания:
Dear Fowlings,Well, here are we. On this day ten years ago, two Doritos-encrusted neckbeards got up from their Source Filmmaker induced stupor, wiped the orange dust off their keyboards, and decided it was a good idea to release Lara in Trouble upon the unsuspecting world.
We toiled for probably around two months on that goddamn movie, trying to figure out how to make one broken thing interact with yet another broken thing inside a very broken attic environment. Nothing really worked as it should, everything seemed held together by jank and illusions. So it was with a mix of great trepidation (and a desire to be free of GabeN’s hell) that we decided that it was finally fit for release.
It was not, but you guys liked it anyway.
As yagskie and I finally put on our underwear and started scrolling through the comments we realized that there was a real hunger and demand for longer-form content. We knew that short, voice-less loops are no longer gonna cut it. And StudioFOW was born.
Ten years on, we have been through some shit, some good, some bad, but at the end of the day we’ve always kept one foot moving forward thanks to your support.
This has been the most incredible of journeys, and I could not be more thankful to all of you for allowing us to undertake it. The fact that the core team is still together here after ten years in such a crazy industry is a testament to how committed we are to delivering content for you guys.
2024 is a crossroads moment for us as a studio. As we finish our animation duties on Subverse (very soon), we have to decide what to do next with our careers. There’s a lot of new tech on the market, a lot of exciting opportunities. However, defiling waifus and making them ahegao in sheer ecstasy will always be our true calling. As such, the idle animators will slowly trickle back into creating film content. How much of it, and what kind of film content, will depend on YOU all. We have set up a Fansly dedicated to filmmaking as well as Throne for some more experimental content. You can support the studio through these platforms and get production going RIGHT NOW!
https:++fansly com+StudioFOW (вставьте "/" вместо "+" и точку на месте пробела)
We feel the same buzz and energy (even more so) now than in 2014, and with being out of the scene for a few years we cannot wait to get creative again and show ya’ll what we can still do.
To our collaborators/contributors – There are too many to list throughout these 10 years but everyone we’ve worked with, or added something to the movies, thank you for your contributions. I really want to thank people individually (maybe in a separate post) since this message is already too long and sappy
To the discord community – enjoy the celebrations! We’d love to hear your FOW anecdotes throughout the week. Favorite movie moments, scenes etc. I am sucker for stories about people meeting through online communities, and we have one of the best on the Internet, so if you have any juicy meetup stories please let me know!
There will be some fun stuff throughout the week such as the Pop Quiz for hardcore fans and other little events. And of course, we could not leave you all without a special video thank you in our very own style.
It’s been an honor to be your director for these past 10 years, and like Fow-Chan says, here’s to 10 more years of lewd adventures!
As many of you know, Skullgirls has had a long and colorful history shaped by a variety of contributors over the years. As we look ahead towards the future of Skullgirls, we have reflected upon past decisions regarding certain content that has undermined the many things that make Skullgirls truly unique and special.
As such, as part of our most recent round of updates across all platforms (console and mobile), we have decided to make some changes to certain legacy content in the spirit of better reflecting our values and our broad vision for Skullgirls moving forward.
Below is an overview of many of those changes and some insight into our rationale for the adjustments.
ALLUSIONS TO REAL-WORLD HATE GROUPS
While the Renoir family and the Black Egrets were always intended to evoke imagery from an oppressive militant regime, we felt that the way that manifested (most notably via red armbands, flags, and symbolism) was too close for comfort - especially given the unfortunate reality that some of these hate groups are still active in various respects to this day.
As such, you will notice that Egret soldiers no longer feature armbands and that the heraldry of the Black Egrets organization has also been adjusted. This is a holistic pass that applies to in-game frames, concept art, story mode art, and more.
CHARACTER SEXUALIZATION & AGENCY
While Skullgirls is no stranger to characters that confidently express their sexuality, there are instances in the game where characters are fetishized and/or have sexualization imposed upon them. This includes a few depictions of unwanted predatory behavior, particularly towards younger characters.
While alluding to some of this can be narratively meaningful, we have made a number of small adjustments throughout the game to ensure that this content is less exploitative (e.g. the opening of Filia's Story Mode).
RACIAL SENSITIVITY
While there are numerous playful references to pulpy themes that we feel respectfully allude to certain stereotypes (e.g. the Saxploitation VO pack), we have made adjustments to some content that we believed to be in poor taste (e.g. references to racial violence in Big Band’s Story Mode).
Here is the full list of items that have been altered in 2nd Encore:
COMBAT ADJUSTMENTS
Adjusted Filia palettes: 1, 3-11, 13, 16, 18-20, 22, 24-28.Removed comb from Filia’s Burst animation.Adjusted Parasoul palettes: 4, 6, 8, 9, 11, 12, 13, 16, 22, 24, 25, 27.Adjusted in-game Black Egret art for both Parasoul and Umbrella.Replaced combo counter phrases for 18-hit combos (and reshuffled 16 and 17 accordingly).Removed an intro voice line in Big Band's alternate voice pack.Removed an intro voice line in Peacock’s alternate voice pack.Removed the Soviet Announcer voice pack.GENERAL ART ADJUSTMENTS Removed 4 illustrations from Gallery > Guest Art“Parasoul Poster” (Gallery > Posters)"Parasoul and Black Egret" (Gallery > Parasoul)"Parasoul and the Egrets" (Gallery > Parasoul)"Cancer Drive - Parasoul and Valentine" (Gallery > Production Art)“Double’s Action Shot” (Gallery > Double)“Cast Poster - Original” (Gallery > Key Art)“Menu Background” (Gallery > Key Art)“Double Arcade Stick” (Gallery > Arcade Sticks)“Film Strip Blue” (Gallery > Arcade Sticks)“Posters Arcade Stick” (Gallery > Arcade Sticks)“Vertical Cast Arcade Stick” (Gallery > Arcade Sticks)“Filia vs. Peacock 1” (Gallery > Key Art)“Adam’s Lineup Art” (Gallery > Lineup Shots)“Molly’s Lineup Art” (Gallery > Lineup Shots)“Panzerfaust’s Lineup Art (Gallery > Lineup Shots)STORY MODE ADJUSTMENTS Adjusted several illustrations from “Beowulf’s Story Mode Art” when characters are captured by Double.Removed one illustration and adjusted another when Big Band is attacked by police officers.Adjusted illustration from “Double’s Story Mode Art” when characters are captured by Double.Adjusted several illustrations from “Eliza’s Story Mode Art” when Cerebella is attacked by Eliza, and Filia and Ms. Fortune are captured by Eliza.Adjusted several illustrations from “Filia’s Story Mode Art” during the intro.Adjusted several illustrations from “Parasoul’s Story Mode Art” involving Black Egrets apparel and uniform.Adjusted illustration from “Umbrella’s Story Mode Art” involving Black Egrets apparel and uniform.сурс
Короче: решили они тут "десексуализировать" игру, и сделать её более полит-корректной. Саркисян ебало не поднимает, но её дело живет. А реакторное левачье и дальше будет "А мне надоели бабы с порно-внешностью"
Отличный комментарий!
Чего еще ожидать от тех, кто отжал игру у ее создателя?
Анонсирована следующая часть серии под названием Heroes of Might and Magic: Olden Era.
Сюжет разворачивается до событий первой игры и (https://t.me/retra)перенесёт игроков в мир Энрота на континент Джадам.
Игра выйдет уже в следующем году.
Отличный комментарий!
хз, выглядит, как мобилка. Последняя игра, которая выглядела как развитие серии - это пятые герои. А остальное - это что-то на уровне игр Piranha Bytes после 2й готики
Отличный комментарий!