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Скины Police Vi

Victorious Elise

Реворк хеймера


Passive: Techmaturgical Repair Bots

Heimerdinger gives nearby allied champions and H-28G Evolution Turrets bonus health regeneration per 5 seconds.

10/15/20/25/30 Hp5


Q: H-28G Evolution Turret

Places a Turret at target location. Turret attacks and beams prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger’s champion level and they shut down eight seconds after he moves out of the area.


Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by CDR), and can hold up to 1/1/2/2/3 Kits at once.

Mana Cost: 20

Cooldown: 1

H-28G Evolution Turret Stats

Health: 150 (+25 / Champion level)

Attack - Cannon: 15/22/29/36/42 (+0.125 AP) magic damage

Attack - Beam: 50/75/100/125/150 (+0.5 AP) magic damage in a line, 12 second cooldown

Maximum Turrets: 3


W: Hextech Micro-Rockets

Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage.


Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket, max 105/160/215/270/325. Minions take 60% instead.

Targeting the rockets closer to Heimerdinger increases their spread.

Mana Cost: 70/80/90/100/110

Cooldown: 11


E: CH-1 Electron Storm Grenade

Hurls a grenade that deals 60/100/140/180/220 (+0.6 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

Mana Cost: 85

Cooldown: 18/16/14/12/10


R: UPGRADE!!!

Heimerdinger's next basic spell is free and has bonus effects.

H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.8 AP) magic damage with its beam for 8 seconds.

Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP).

CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 AP) magic damage each time. Both the stun and slow areas are larger and the slow is improved to 80%.

Cooldown: 100/80/60

Mana Cost: 100


Реворк зерата

Arcanopulse ( Q ):
Xerath charge and then fires a beam of energy, dealing 70/110/150/190/230 ( +.85 AP ) magic damage to all enemies hit. Charging the spell increases it's range.

Mana cost: 70/80/90/100/110
Cool down: 7/6.5/6/5.5/5 seconds

Cosmic Strike ( W ):
Xerath calls down a blast of arcane energy, dealing 50/85/120/155/190 ( +.6 AP ) magic damage to all enemies within the target area, slowing them by 10% for 3 seconds. Enemies in the center of the blast take 60% extra damage and are slowed by 35% instead.

Mana cost: 100/110/120/130/140
Cooldown: 14/13/12/11/10 seconds

Spellshere ( E ):
Xerath unleases and orb of rraw magic, dealing 100/140/180/220/260 ( .6 AP ) magic damage. The orb explodes on contact, stunning it's target for 1/1.25/1.5/1.75/2 seconds.

Mana cost: 60/65/70/75/80
Cooldown: 13/12.5/12/11.5/11

Ascension ( R ):
Xerath ascends to his true form, briefly gaining arcane vision of a large area around himself. He becomes rooted in place and his basic abilities are disabled, but he gains 4 shots of very long distance magic artillery. Fire these shots off with left or right mouse button. The effect lasts up to 7 seconds or until deactivated.

While Ascension is active, Xerath takes 10/20/30% less damage. He cannot be moved by displacement effects, but they briefly stun him.

Arcane Barrage
Xerath bombards a target area with explosive energy, dealing 150/200/250 ( .45 AP ) magic damage to all enemies hit.
Range: 2900/3600/4500
Mana Cost: 100/150/200
Cooldown: 150/135/120
Overwhelming Power ( passive ) now grants 15% bonus AP instead of up to 26% at MPen at 18.
Overwhelming Power ( passive ) now retores 12% of BASE mana up from 4% of maximum mana.

Arcanopulse ( Q ) cooldown lowered to 7/6.5/6/5.5/5 from 8/7.5/7/6.5/6 seconds.
Arcanopulse ( Q ) AP ratio reduced to ( +.7 AP ) from ( +.85 AP )
Cosmic Strike ( W ) now named Locus of Destruction.
Spellshere ( E ) now named Stasis Orb.
Stasis Orb ( E ) AP ratio reduced to ( +.45 AP ) from ( +.6 AP )
Stasis Orb (E ) base damage reduced to 85/120/155/190/225 from 100/140/180/220/260.
Ascension ( R ) AP ratio reduced to ( +.3 AP ) from (+.45 AP)
Ascension ( R ) base damage lowered to 100/150/200 from 150/200/250

Новый сплеш арт ноктюрна
А так же новые иконки самонеров, и талантов
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Dead Space Remake Dead Space Игры пасхалка сердца фанатов шанти 

Крутая пасхалка в ремейке Dead Space - шанти о Ишимуре

В Break Room, где Айзек, заметив изображение Обелиска на телевизоре, говорит о связи его матери и Юнитологии, можно выбить пасхалку. На полу там находится круг, по периметру которого раскиданые знаки. Это - код, который надо выполнить, топнув ногой или махнув рукой. За правильный "танец" Айзеку выпадет записка от юнитологов, но сейчас не о ней.

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Второй код для этого круга можно найти в апартаментах руководства на стене в одной из комнат. За правильное отчеканивание этого кода во всё той же Break Room Айзеку выпадет два Узла для Верстака.

Ну, и, наконец, шанти. По всей игре раскиданы фрагменты этого кода, на которые указывает символ Обелиска и волны. После "введения" этого кода в круге, выпадет звуковой лог с шанти.

Ниже текст песни и мой перевод специально для Реактора :)

Первый куплет:

“There once was a ship from the CEC, (Бороздил просторы космических морей)

The Ishimura USG, (Корабль Ишимура, CEC чертежей,)

She’d crack a moon with gravity, (Ломал он луны гравитацией,)

Go me bullyboys, go – ha! (Вперёд, мои моряки, вперёд - Ха!)

Припев:

Soon may the Kellion come, (Ждём мы, когда Келлион придёт,)

To save our souls and take us home, (Наши души спасёт и домой заберёт,)

One day when the fixin’ is done, (Когда мы закончим чинить,)

We’ll take our leave and go, (Придёт нам пора уходить,)

Второй куплет:

Three score years she served her tour, (Ходит он уже "шесят" лет,)

Thirty planets cracked and more, (Раздробил больше, чем тридцать планет,)

The captain called “no-fly” and swore, (Капитан бросил якорь и поклялся вслед,)

He’d take that Marker in tow – ha! (Он возьмёт Обелиск на буксир - ха!)

Повторяется припев.

Третий куплет:

Before the ship could set on home, (Корабль домой начинал собираться,)

Tragedy’s struck and the colony’s all gone, (Но колония внизу перестала отзываться,)

The old Red Marker done them wrong, (Шахтёры оттуда стали искажаться,)

And brought the miners low-ha! (Обелиск их превратил - Ха!)

Повторяется припев.

Четвёртый куплет:

The ghouls aboard, a mystery, (Тайна вокруг, на борту упыри,)

Spoke of in Unitology, (Об этом твердили юнитологи,)

The captain swore he’d keep his creed, (Капитан дал слово своё кредо блюсти,)

And dragged his crew down so – ha! (И команду за собой утащил - Ха!)

Повторяется припев.

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Реакторчане, помогите найти песню из видео. Шазам не помогает, мидоми тоже, поиск в гугле наводит только на арабские сайты. Вся надежда на вас!

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Warhammer Fantasy фэндомы Slaves to Darkness Grand Alliance Chaos Age of Sigmar Darkoath AoS News Miniatures (AoS) 

GW отреагировало на фальстартный слив новых миниаютр для Рабов


Darkoath Chieftain on Warsteed
Кocking a very on-trend off-the-shoulder fur coat – all the better to flex his pecs with – it’s the Darkoath Chieftain. An avid collector of mouldering heads, this guy is as good at fighting as he is at ignoring the smell of decaying flesh. He’s a grim reflection of the Freeguild Cavalier-Marshal, who’s clearly too puny to enter battle without both shoulders draped in armour.

The Chieftain has numerous options – he comes with three heads, plus two for his steed and a choice of sword or axe. Whatever headgear you choose, a magnificent mane of hair cascades manfully yet artfully down that rippling bare shoulder of his.

 WARHAMMER COMMUNITY,Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Wilderfiend
The all-pervasive allure of Chaos is too strong for some Darkoath heroes to resist, and the Wilderfiend is what becomes of a powerful mortal champion whose ambitions outstripped their abilities. They earned the enmity of their dark patrons for breaking one of their oaths, and were changed forever as a result.

Each tribe is watched over by the Wilderfiends they once called kin – they are both monsters and sentinels, who must be satiated with sacrifices and trophies. Perhaps their greatest shame, however, is that their once lustrous locks have been shorn forever by the cruelties of their transfiguration.

Wilderfiends are – both literally and figuratively – beasts in combat, setting about with their flesh-tearing maw and razor-sharp claws. The miniature comes with a cavalcade of cosmetic choices, including heads, tusks, trophies, and horns. These are not friendly fellows.

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Below the mighty heroes and monstrous failures of the Darkoath tribes are a bevy of fearsome mortals jockeying for glory and fighting for their families. These are the Marauders, musclebound men and women with salon-quality hair and relatively few clothes. Let the Freeguild Steelhelms keep their stuffy jerkins and breastplates – the Darkoath worked for these gains, and they’re going to show them off.

Darkoath Marauders can wield spears or a variety of one-handed raider weapons, and they may be joined by a champion, musician, and icon bearer. There are five male bodies and five female, with over a dozen shields and 30 different heads to make each raiding force unique.

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Darkoath Fellriders
Horse masks are very in this season, and the Darkoath Fellriders are cantering into view with some of the finest equine accessories in all the Mortal Realms. Fellriders ditch the clunky armour of Freeguild Cavaliers, instead operating as light cavalry who soften the tribe’s enemies up with a volley or two of javelins, or charge in to finish them off with lethal broadswords.

This is a versatile kit with a variety of heads, shields, peytrals, and horsey face-masks, plus a choice of javelins or blades for the whole unit – and parts to build a champion, a musician, and an icon bearer.

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

Warhammer Fantasy,Warhammer FB,фэндомы,Slaves to Darkness,Grand Alliance Chaos,Age of Sigmar,Darkoath,AoS News,Miniatures (AoS)

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Комментарии 7 10.12.202204:24 ссылка 42.5
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