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Everyday we stray further from light
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Прежде чем сюда сбегутся любители орать о повесточке, напомню о древней традиции гавайцев, из которой авторы, вероятно, почерпнули образ
https://en.m.wikipedia.org/wiki/M%C4%81h%C5%AB
https://en.m.wikipedia.org/wiki/M%C4%81h%C5%AB
MSPA news MS Paint Adventures фэндомы Hiveswap
Второй акт находится в активной разработке! Заявление на Кикстартере:
,,So it’s been a while. There are a lot of reasons for our silence, and honestly it’s a whole tangle of stuff that maybe one day we’ll get into. But right now the good news is we’re in a stage of development where we can start sharing some things and are committed to talking with you more frequently.
ACT 2
We know you’re eager to find out something, anything, so let’s cut to the chase - yes, Act 2 is in active development. While we don’t want to start throwing out release dates until we’re a little further along, we’re happy to say that the script, art and design work is nearly complete, and programming is underway.
You might gather from the above description that Hiveswap development is a little unusual. Let’s just say we learned a lot of lessons during development of Act 1. For Act 2 we have built a staggered development process where the script and design come first, followed by the art. Then our programming team will put it all together while the writing, design and art teams move on to Act 3. Once we have all the Act 2 content and programming together, we will move into a play-testing and iteration phase before release.
This approach is working much better for us but one downside of this approach is that there isn’t much gameplay footage to show for most of the development. We can’t show you any gameplay yet but we would like to share a few snippets…
We will have more to share on Act 2 soon and we want to share it with you first. For our next update we’d like to invite you to submit questions about Act 2 via this google form and we will aim to answer as many of them as possible in the update.
Thanks again for your patience and support. We’re so happy to be back talking about Act 2 and can’t wait to share more info soon."
Будем ждать, надеюсь нам повезёт сильнее чем фанатам Берсерка.
И забыл ещё один момент:
И второй момент - о спойлерах и их снятии.
Когда снимать требование к наличию тега HS spoiler art под постами с артами по Эпилогу?
Поскольку вопрос сложный, то вот опрос из трёх вариантов:
Снятие спойлерного тега.
По окончанию перевода эпилогов на русский. | |
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9 (36.0%) |
Двадцатого мая aka месяц с публикации эпилога. | |
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8 (32.0%) |
Дэйвкат - канон! (просто увидеть результаты) | |
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8 (32.0%) |
политика навальний трамп бан Трампа
читайте хоть лицензионное соглашение перед тем как пользоваться даже твиттером
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Warhammer 40000 фэндомы Leagues of Votann Wh Other
Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
Источник
The Leagues of Votann are still a few months out from making first tabletop contact with the rest of the 41st Millennium, but after learning about the Ancestor Cores and the cloneskeins, we’re all agog for the main course – the guns.
As with more or less everything else in the Leagues, the collected technological knowledge of the Kin is contained within the Votann. These ancient minds are vast repositories of weapon schematics that would have just about every member of the Adeptus Mechanicus weighing up the merits of becoming a heretek. The Kin, you see, are sitting on a closely guarded network of functioning STCs – a fact reflected across their entire armoury.
An armoury which, mark you, they are perfectly permitted to improve over time. The Kin may move slowly, but they’re not stuck in technological stasis like some factions we could mention. Their engineers – called Brôkhyrs – command the auto-foundries of each Kin hold from their personal A.N-vyl terminals. But what are they forging?
From the Autoch-pattern bolter to the Etacarn plasma gun, many Kin weapons bear superficial similarities to Imperial weapons, but they’re superior in every respect. There’s a clear shared ancestry between the bolt revolver and bolt shotgun and the bolt weapons of the Adeptus Astartes, but Kin weapons simply work better and hit harder.
Then there are items like the volkanite disintegrators, which use technology since lost to the Imperium, or ion technology, which is proscribed by the Adeptus Mechanicus. That’s their loss – the T’au Empire certainly seemed to appreciate being taught how to harness it…
All these weapons are supported by smart tech integrated into Kin battlegear. The haptic utility nerve transmission recalibrator modules – HunTR for short – interface with their neural augmetics to establish a feedback loop between firearms and their users. This system projects minute gravitational pulses to maintain a stable firing platform even while running at full pelt – or zooming along on a flying trike.
The Leagues don’t just fight at range, either. The Kin recognise the need for hand-to-hand engagements – especially in the face of swarms of Orks or Tyranids occupying a perfectly good mineral-rich asteroid – and their melee weaponry is similarly high-tech. They make substantial use of plasma fields either to augment blades or extend them, while concussion weapons like hammers and mauls mount mass drivers to really make an impact.
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