Lock Horns - Atmospheric Black Metal Band Debate, 2018; Canada
Для многих металлеров сей канал наверняка не является открытием. Но тем, кто ещё нет, то рекомендую ознакомиться, если ваши познания в английском находятся на уровне хотя бы "слышу и понимаю".
Чуваки из Канады собрали, наверно, самое большое ютуб метал-комьюнити, регулярно проводят "дебаты"(стримы) по поводу жанров металла, где рассказывают, спорят и общаются с народом, делают обзоры на альбомы(новые и не только), интервью с музыкантами. Канал, кстати, от чувака, что снимал Путешествие Металлиста. В этом видео-дебатов они поговорили про 10 самых влиятельных атмосферик блэк групп и обсудили причины их влиятельности/популярности.
На моё удивление Drudkh всплыл там не в качестве "honorable mantions", а как полноправный член десятки самых влиятельных атмо-блэк групп мира. Что лично меня радует. Вам же я предлагаю заценить, может, формат канала вам понравится и вы найдёте что-то для себя. Сам я иногда посматриваю интервьюшки и рецензии на альбомы.
GW отреагировало на фальстартный слив новых миниаютр для Рабов
Darkoath Chieftain on Warsteed Кocking a very on-trend off-the-shoulder fur coat – all the better to flex his pecs with – it’s the Darkoath Chieftain. An avid collector of mouldering heads, this guy is as good at fighting as he is at ignoring the smell of decaying flesh. He’s a grim reflection of the Freeguild Cavalier-Marshal, who’s clearly too puny to enter battle without both shoulders draped in armour.
The Chieftain has numerous options – he comes with three heads, plus two for his steed and a choice of sword or axe. Whatever headgear you choose, a magnificent mane of hair cascades manfully yet artfully down that rippling bare shoulder of his.
Wilderfiend The all-pervasive allure of Chaos is too strong for some Darkoath heroes to resist, and the Wilderfiend is what becomes of a powerful mortal champion whose ambitions outstripped their abilities. They earned the enmity of their dark patrons for breaking one of their oaths, and were changed forever as a result.
Each tribe is watched over by the Wilderfiends they once called kin – they are both monsters and sentinels, who must be satiated with sacrifices and trophies. Perhaps their greatest shame, however, is that their once lustrous locks have been shorn forever by the cruelties of their transfiguration.
Wilderfiends are – both literally and figuratively – beasts in combat, setting about with their flesh-tearing maw and razor-sharp claws. The miniature comes with a cavalcade of cosmetic choices, including heads, tusks, trophies, and horns. These are not friendly fellows.
Below the mighty heroes and monstrous failures of the Darkoath tribes are a bevy of fearsome mortals jockeying for glory and fighting for their families. These are the Marauders, musclebound men and women with salon-quality hair and relatively few clothes. Let the Freeguild Steelhelms keep their stuffy jerkins and breastplates – the Darkoath worked for these gains, and they’re going to show them off.
Darkoath Marauders can wield spears or a variety of one-handed raider weapons, and they may be joined by a champion, musician, and icon bearer. There are five male bodies and five female, with over a dozen shields and 30 different heads to make each raiding force unique.
Darkoath Fellriders Horse masks are very in this season, and the Darkoath Fellriders are cantering into view with some of the finest equine accessories in all the Mortal Realms. Fellriders ditch the clunky armour of Freeguild Cavaliers, instead operating as light cavalry who soften the tribe’s enemies up with a volley or two of javelins, or charge in to finish them off with lethal broadswords.
This is a versatile kit with a variety of heads, shields, peytrals, and horsey face-masks, plus a choice of javelins or blades for the whole unit – and parts to build a champion, a musician, and an icon bearer.
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