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Арагорн Нуменорцы Атани Арда фэндомы Сэм (Хоббит) Хоббиты Nia Kovalevski 

Арагорн,Нуменорцы,Атани,Арда,фэндомы,Сэм (Хоббит),Хоббиты,Nia Kovalevski

Арагорн,Нуменорцы,Атани,Арда,фэндомы,Сэм (Хоббит),Хоббиты,Nia Kovalevski

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гиф пилот вертолет подобрал электрики вертикальная съёмка 

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Princess Allura Voltron Мультфильмы Мультэротика centinel303 artist Voltron Legendary Defender 

Princess Allura,Voltron,Defender of the Universe,Мультфильмы,Мультсериалы, Cartoons,Мультэротика,cartoon ero,centinel303,artist,Voltron Legendary Defender,Princess Allura,voltron,,cartoon ero,centinel303,artist,voltron legendary defender

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Saints Row Игры Игровое видео трейлер 

Анонсирующий трейлер Saints Row

Koch MediaDeep Silver и Volition анонсировали возвращение Saints Row. Это перезагрузка серии, которая отказывается от суперспособностей, старых персонажей и знакомой предыстории.

Сюжет никак не связан с предыдущими Saints Row. Главные герои — Босс (то есть вы), Нина, Кевин и Илай. Вместе они начинают строить собственную преступную империю и свергать другие банды города Санто-Илесо. «В целом, Saints Row — это история про стартап. Просто так получилось, что бизнес, которым занимаются Святые, — это криминал», — шутят в пресс-релизе.

Санто-Илесо — вымышленный город в пустыне на юго-западе США. Его называют «странным Диким западом». Карта разделена на девять районов. В каждом районе позволят обустраивать разные виды подпольного бизнеса с уникальными побочными заданиями.

Разработчики обещают самую большую песочницу в истории серии, эпичные перестрелки, скоростные погони, фирменный юмор и бесшовный кооператив на двоих. В Saints Row будет масса оружия (в том числе экзотического), вингсьют, добивания, машины, мотоциклы, самолёты (включая версии с вертикальным взлётом), вертолёты и многое другое.

Кастомизация снова присутствует: вы сможете создать своего персонажа и задать ему массу параметров, включая голос. По словам Volition, у перезапуска обширный набор элементов персонализации — больше, чем в предыдущих частях серии.

Saints Row выходит 25 февраля 2022-го на PC (только EGS), Xbox и PlayStation.

Stopgame

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Отличный комментарий!

Я старею или трейлер - унылое говно унылого говна? Ничего оригинального.
Хз о чем можно делать очередную SR после махача с пришельцами в "матрице".
Slawka Slawka26.08.202101:56ссылка
+45.4

Комиксы Buni 

Смешные комиксы,веб-комиксы с юмором и их переводы,Buni,comics,buni
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Voltron Мультфильмы Princess Allura AyyaSAP artist Voltron Legendary Defender cartoon ero 

Voltron,Defender of the Universe,Мультфильмы,Мультсериалы, Cartoons,Princess Allura,AyyaSAP,Ayya Saparniyazova, Айя Сапарниязова,artist,Voltron Legendary Defender,cartoon ero,voltron,,Princess Allura,AyyaSap,artist,voltron legendary defender,cartoon ero

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Equestria divided my little pony mlp песочница фэндомы длиннопост много букв 

Нужен перевод, от автора мир:
Dear God it took me longer than I imagined, but it's here. The ultimate guide on which pony works where and for whom etc. Includes some characters from the comics (you should read them, really).

CANON FiM CHARACTERS AND THEIR ROLES IN

EQUESTRIA DIVIDED

HOUSE MOON AND STAR

Archmagister Twilight Sparkle – de facto leader of the house, leader of the Canterlot Arcanists, patron of the Twin Guilds (Sun and Moon guilds)

Prince Shining Armor – de jure leader of the house, commander of M&S military forces

Princess Cadence - head of the Church of the Celestial Sisters, spiritual leader of the house, creator of the Anti-Slavery Act

Magister Lemon Hearts – overseer of the Canterlot slave domes, supporter of the Anti-Slavery Act

Grand Inquisitor Trixie Lulamoon - leader of the Celestial Inquisition, overseer of the Hoofington quarantine operations

Inquisition Officer Snips - Trixie's lieutenant, currently assigned to Sun Guild

Inquisition Officer Snails - Trixie's lieutenant, currently assigned to Moon Guild

Ghost of Starswirl the Bearded - advisor to the Archmagister, a spirit shackled to the mortal realm

Magister Amethyst Star - grandmistress of the Sun Guild, overseer of the Sun Guild's slave domes

Warmage Orion - commander of the military arm of the Sun Guild

Magister Minuette - grandmistress of the Moon Guild, overseer of the Moon Guild's slave domes

Warmage Comet Tail - commander of the military arm of the Moon Guild

Madame Royal Ribbon – head of the Canterlot unicorn nobility, overseer of M&S trade and diplomatic affairs

Mistress Twinkleshine – leader of M&S Bureau of Intelligence and Information

Governor Jet Set - governor of Stalliongrad

Governor Upper Crust - governor of Struttgart, overseer of Struttgart sun batteries

Scroll Master Written Script – archivist and keeper of the Canterlot Library

Spike the Dragon - a weapon of mass destruction hidden beneath Canterlot, shackled and drugged

Hayseed Turnip Truck – former earth pony slave, given the status of second-class citizen by Princess Cadence, now works for her maintaing the building of the Church of the Celestial Sisters in Canterlot

HOUSE EARTHBORN

Supreme Commander Applejack - head of the house, commander of Earthborn military forces

Elder Matron Granny Smith - head of the Earth Council, advisor to the Supreme Commander, spiritual leader of the house

High General Big Macintosh - commander of the Earthborn land forces, founder and leader of the Juggernaut Corps, creator of the „Devastating Force” doctrine

Master Engineer Applebloom - founder of the Engineer Guild, patron of the Forges of Appleloosa, head inventor

Councilmare Apple Rose – current leader of the Apple Clan and its representative in the Earth Council

General Braeburn - commander of the Frontier Defence Force, founder and leader of the Appleloosan Rangers

General Lightning Dust - commander of the Pegasi Auxiliary Corps, founder and leader of the Lightning's Finest, creator of the „Lightning Assault” doctrine

Chief Strongheart - leader of the Thunderhoof buffalo tribe, head shaman of the tribe

Governor Silverstar - governor of Appleloosa

Councilmare Cloudy Quartz – Pie Clan representative in the Earth Council, matron of the clan

Governor Ingenous Rock – governor of Fillydelphia, leader of the Pie Clan, patron of the Fillydelphian Gem Mines, overseer of the Earthborn mining operations

Chief Archeologist Marble Pie – overseer of the Earthborn archeologic operations

Gem Scientist Limestone Pie – founder and head scholar of the Gem Research Institute of Fillydelphia

Councilcolt Mosely Orange – Orange Clan representative in the Earth Council, leader of the Orange Clan, chief of Earthborn diplomatic affairs

Madame Orange – governor of Colterado, overseer of Earthborn trade, informal leader of Earthborn Spy Agency

Babs Seed – member of the Orange Clan, spy for the house currently stationed in Manehattan

Madame Cherry Jubilee – leader of the Cherry Clan, patron of the Gardens of Appleloosa, Cherry Clan representative in the Earth Council, governor of Dodge Junction, overseer of Earthborn food production

Chief Logistician Cherry Berry – chief logistician of the house and the Cherry Clan, founder of the Earthborn Balloon Corps

Fort Commander Caramel – commander of the Northern Earth Bastion

Fort Commander Apple Cobbler – commander of the Southern Earth Bastion

Wing Commander Cloud Kicker – commander of Appleloosan Pegasi Division

Wather Commander Wild Flower – overseer of the Earthborn weather management teams

Forgemaster Mjolna – leader of the Fillydelphian branch of the Engineer Guild, inventor of the firespitter

HOUSE STORMWING

Force Commander Supreme Rainbow Dash – head of the house, commander of Stormwing military forces, commander/governor of the Flying City Cloudsdale

Force Commander Spitfire – commander/governor of the Flying City Las Pegasus, founder of the Wind Rider Squadrons, overseer of the Stormwing's Training Program, chief logistician

Force Commander Soarin – commander/governor of the Flying City Windsoar, founder and leader of Stormwing's Charioteer Squadrons, chief tactician

Wing Commander Fleetfoot – commander of the Dragonpoint Outpost, overseer of the Dragonpoint mines, founder of the Weather Masters Guild, leader of the guild's military branch (Stormbringers)

Wing Commander Rapid Fire – commander of Stormwing forces stationed in Trottingham

Scoutmaster Scootaloo – leader of the elite Wing Rider Scouting Squad, personal protege of Rainbow Dash

Wingscout Rumble – second in command of Scootaloo's Scouting Squad

Weather Master Raindrops – head of the research branch of the Weather Masters Guild, inventor of the discharger

Weather Master Rainbowshine – leader of Stormwing's weather teams

Master Guardian Thunderlane – head of the Honorguard, a military force tasked with punishing those who don't uphold the values of honor and loyalty, creator of the Order 313

Commander Snowflake – leader of the Heavy Lancers

Wingscout Featherweight – member of Scootaloo's Scouting Squad

Commander Gilda of the Griffin Kingdoms – leader of the Greyfeathers Expeditionary Force, governor of the Greyfeathers Encampment

Mrs. Harshwhinny – governor of Trottingham under Stormwing's protectorate

Commander Noteworthy – commander of the Ground Guard Watchtower

Overseer Golden Harvest – creator of the concept of „mobile farms”, overseer of the house's food production and distribution

HOUSE WHITEGOLD

Mistress Rarity – leader of the house, head of the Society of Canterlot Nobles and Equestrian Trade Union, patron of the Gem Wizards of the Arcane District, chief of diplomatic affairs

Lady Sweetie Belle – patron of the Artisan District, famous singer and performer, a Sapphire Siren-in-training

General Fancy Pants – commander of the Whitegold military and police forces, overseer of the mercenary business of the house, patron of the Wall, self-appointed patron of the Undercity

Mistress Diamond Tiara – patron of the Merchant District, overseer of Whitegold's trade

Lady Fleur De Lis – patron of the District of Delights, owner of the „Pink Lady Lodge” which doubles as a spy hub, overseer of the Whitegold spy network

Mistress Sapphire Shores – famous diva and fashionista, secretly the master of voice magic, founder and leader of the Sapphire Sirens Troupe, owner of the „Crystal Shell Concert Hall”

Commander Flash Sentry – leader of the Praetorponies and the elite Ivory Guard

Sir Gustave Le Grand – wealthy merchant, owner of the „Goldenbeak Restaurant”, has strong connections to griffon mercenary companies from the north

Aloe and Lotus – twin sisters of unparalleled beauty, managers of the „Pink Lady Lodge”, interrogators and smoothtalkers

Soundmaster Vinyl Scratch – member of the Arcane District's Mage's Guild, inventor of the Voice Magic Amplifier and the Sound Cannon

Lady Octavia – member of the Artisan District, master cellist and performer, secretly the leader of the Nighthooves

Commander Sassaflash – commander of the Whitegold Militia in the Undercity

Madame Photo Finish – photographer and journalist, head of the Whitegold Bureau of Propaganda

Madame Lyrica Lilac – wealthy noble and owner of the Whitegold Gem Mines

Sir Hoity Toity – wealthy merchant and a fashionista, owner of several mercenary companies

Warchief Rover the Rabid– leader of the diamond dog mercenaries working for Whitegold

CULT OF LAUGHTER

The Laughing Mare – mysterious god-like entity, residing in the Astral Plane and worshipped by the Cult

Corpse of Pinkie Pie – used by the Laughing Mare as an anchor to the mortal realm, honorary 7th Prophet of the Laughing Mare

High Prophet Cranky Doodle – the 1st Prophet, spiritual leader of the Cult, „Speaker to the Mare”, „Master Necromancer” and the „Grand Priest of the Laughing Mare”

Prophet Derpy – the 2nd Prophet, messenger of the Cult, „the Bearer of Good News”, „the Mad Prophet”, and the „Harbinger of Laughter”

Prophet Lyra Heartstrings – the 3rd Prophet, mistress of psychological warfare, „the Joyous Bard”, „the Singer of the End Times”, designer of the Macabre Music Machine

Prophet Surprise – the 4th Prophet, former Wonderbolt, „the Winged Euphoria”, „the Sky's Laugh”, founder and leader of the Cult's Euphories

Prophet Screwball – the 5th Prophet, „the Astral Speaker”, „the Possesed”, „the Demonologist”

Prophet Pokey Pierce – the 6th Prophet, „the Keeper of Keys”, „the Dancing Lunatic”, rumored founder of the order of Jesters of Baltimare

Mayor Mare – overseer of the Cult's smuggling operations and logistics

Ms. Peachbottom – the Cult's infamous „Mistress of Ceremony”, instigator of several cult uprisings, „the Smilling Seductress”

Berry Punch – owner of the „Berry's Cellar”, leader of the Fillydelphia cell of the Cult

Donut Joe – owner of the „Donut Lodge” in Stalliongrad, leader of the Stalliongrad cell

Allie Way – owner of the „Fun'n'Games Club” in Manehattan's District of Delights, leader of the Manehattan cell

Pound and Pumpkin Cake – orphaned twins blessed with extraordinary powers, which may prove instrumental to the Cult's plan

Carrot and Cup Cake – married couple, long dead parents of the Cake twins, now reanimated and used as bodyguards for the twins (without their knowledge)

Gummy – Pinkie's grown up and mutated alligator, guardian of Pinkie Pie's Sarcophagus

EVERFREE TRIBES

Lady Fluttershy – supreme leader of the tribes, „Speaker to the Forest”, „the Beastmaster”, „the Mother of Us All”, leader of the Gathering of Druids

The Everfree Liege – a mysterious entity seemingly controlling the forest itself, communicates directly only with Fluttershy

Zecora of the Exiled Tribe – spiritual and political leader of the Exiled Tribe of zebras, head druid of the Everfree Tribes, world-renowned alchemist

Warlord Iron Will – leader of the Iron Bulls, supreme leader of the united Everfree warbands, chief beast tamer and a personal bodyguard to Lady Fluttershy

Granddruidess Roseluck – member of the Gathering of Druids, caretaker of the Tree Top Towers community, „Guardian of the Froggy Bottom Bog”, „Mother of Shamblers”

Granddruidess Lily Valley – member of the Gathering of Druids, caretaker of the Royal Castle Ruins community, „the Floral Architect”, creator of the first Death Blossom

Granddruidess Daisy – member of the Gathering of Druids, caretaker of the Everfree Grotto community, „Calmer of the Forest”, „Messenger of the Lady”

Tribe Leader Cloudchaser – leader of the Nature's Fury tribe, highly-functioning wraith, leader of the tribe's warbands, „the Shrieking Terror”

Tribe Shaman Flitter – shaman of the Nature's Fury tribe, highly-functioning wraith, spiritual leader of the tribe, „the Lady of Orgies”, „She Who Mates with Beasts”

Tribe Leader Flax Seed – leader of the Wild Roses tribe, highly skilled druid, alchemist and potionmaker, highly-functioning thorner

Tribe Wisemare Wheat Grass – wisemare of the Wild Roses Tribe, highly skilled druid and healer, philosopher of nature and a pacifist

Tribe Leader Mr. Greenhooves – leader of Her Watchful Eyes tribe, a wisepony and a druid

Tribe Scout Star Hunter – head scout of Her Watchful Eyes tribe, leader of the tribe's warbands and scouting parties

Tribe Leader Mulia Mild – leader of Children of the Forest tribe, skilled diplomat and trader

Tribe Leader Mane Goodall – leader of the Bear Tooth tribe, former veterinarian, renowned beast tamer and caretaker, „the Mistress of Manticores”

Tribe Warchief Blossomforth – leader of the Bear Tooth tribe's warbands, highly-functioning wraith, „the Caller of Beasts”

Tribe Leader Lucky Clover – leader of the Old Oaks tribe, „Brother to Ents”, „the Treeskin”, head druid of the tribe, highly-functioning thorner

CHARACTERS UNAFFILIATED WITH ANY OF THE MAIN FACTIONS

Members of Redheart's Refuge

Nurse Redheart – founder and leader of the refuge, maintains the supplies and logistics for the refuge

Doctor Stable – worker at Redheart's Refuge,

Nurse Snowheart – worker at Redheart's Refuge,

Nurse Sweetheart – worker at Redheart's Refuge

Cheerilee – affiliated with the refuge, runs an education and history centre for the refugees and a small orphanage

Junebug – helps with maintaining supplies for the refuge

Members of the Flim Flam Folly

Flim Flam Brothers – founders and leaders of the Folly, inventors and traders who sell their designs and inventions to the highest bidder

Engineer Quick Fix – protege of the brothers, skilled craftsmare and engineer

Captain Wild Fire – leads a small band of mercenaries paid to protect the Folly

Others

Sunset Shimmer – a notorious mercenary, usually working for either M&S or Whitegold in exchange for gold, artifacts or old documents, pursues her own agenda

Pipsqueak the Pirate – leader of a small rag-tag group of rebels, usually engaging bandits and stealing supplies from the main factions

Silverspeed – skilled marksmare, works with Pipsqueak

Sea Swirl – skilled sailor and tracker, works with Pipsqueak

Screw Loose – low functioning wraith, somehow escaped the Everfree forest and joined Pipsqueak's group

Dr. Whooves – traveller, scholar and investigator, his goals are unknown but seem to have something to do with the disappearance of the Princesses

Hoops and Dumb Bell – bandit leaders, operating somewhere in the Whitetail Woods

Magister Lemony Gem – leads a group of rogue unicorn mages who fled M&S territory, their goal is to find the location of the legendary Starswirl's Laboratory

Meadow Song – bard travelling from town to town, singing uplifting tunes about times before the war

NOTABLE CHARACTERS WHICH ARE DEAD OR THEIR STATUS IS UNKNOWN

Twilight's Parents – killed by pegasi rebels during the infamous „Bloody Debate” in Canterlot

Carrot and Cup Cake – died in flooding of Ponyville

Dinky Doo – died in flooding of Ponyville

Matilda Donkey – died in flooding of Ponyville

Rarity's Parents – status unknown, last seen leaving Ponyville before Stormwing's flood, never reached Manehattan

Prince Blueblood – after marrying Rarity, died in an unfortunate accident which left her a widow and a de-facto leader of both the Society of Canterlot Nobles and Equestrian Trade Union

Chief Thunderhooves – died of old age

Sir Filthy Rich – killed in one of the Cult's uprisings in Manehattan, orphaned Diamond Tiara

Silver Spoon – kidnapped during the same uprising, current whereabouts unknown

Twist – died in the flooding of Ponyville

Councilcolt Apple Strudel – died of old age/disease (real cause unknown)

Half Baked Apple – killed in an Everfree raid on Iron Spire Village

Shoeshine – died during the battle of New Ponyville

MandoPony – burned at the stake by the Celestial Inquisition during the Hoofington Crisis

Mistress Sweetcream Scoops – assasinated during her „performance” at the „Pink Lady Lodge” after being exposed as Earthborn spy

Logistician Cherry Spices – member of the Earthborn Cherry Clan, assasinated by a Nighthoof

Lady Tealove – died in Capeville, during one of Earthborn „terror bombardment” routines

Diamond Rose – victim of Stormwing's Order 313

Tempeh and Tofu – both died defending the Wild Roses camp against Earthborn invasion force
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Warhammer 40000 фэндомы Dark Eldar Eldar Ynnari СПОЙЛЕР 

The Fracture of Biel-Tan - Part Two

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Dark Eldar,Eldar,Ynnari,СПОЙЛЕР



With the Yncarne back in the game, the Ynnari are able to break out of the killing fields and fall back to a more a defensible location. They hole up inside the giant Memorial Hall of Atransis, holding the choke points easily. But Yvraine has found only one of the two swords on Belial IV, and they’re effectively trapped inside the Hall. That’s when two huge structures at the back of the hall being to open up, revealing a glowing portal. Stepping out from it is a massive Wraithknight, blue and yellow heraldry emblazoned upon it. Two more Wraithknights follow, as well as a host of smaller Wraith Constructs. Leading the Wraiths is Iyanna Arienal, the Angel of Iyanden. The Iyanden Wraiths cover the Ynnari forces, as Iyanna beckons them through the portal. Whilst they’re still missing one of the crone swords, to stay is to die so the Reborn dash through to the Webway and eventually to Craftworld Iyanden. Iyanna recognises a kindred spirit of sorts in Yvraine. Iyanna believes in Ynnead, but matters of the dead are a touchy subject in Iyanden. “I’ve got your back Sis, but others might not be so friendly,” she warns Yvraine as they enter the Craftworld. There’s one other small problem facing Iyanden at the moment – it’s under attack by two Space Hulks swarming with Demons of Nurgle.

With the defense of the Craftworld in full swing, the Ynnari party are greeted with crossed arms by the Iyanden defenders who basically force them into a house arrest until they can properly deal with them. Yvraine is kinda mad about this, but she forces herself to cool down to avoid hostilities. She instead reaches out with her Pyschic powers to her old Corsair buddies from Commoragh. Hearing her call, they come to the aid of Iyanden, unleashing an unexpected and devastating salvo on one of Space Hulks, destroying it.
Prince Yriel is leading the Iyanden defence, with his Corsairs. They are fighting furiously, and with exceptional skill, but the remaining Space Hulk is proving super-resilient – it is a Nurgle Hulk after all. Yriel realises that they need to launch a strike force to destroy it from the inside, however any conventional assault would be suicide. He comes up with a bold plan. He shuttles himself and his captains over to Iyanden, and convinces the pilots of the Craftworld to follow a specific course of co-ordinates in order to dictate the movement of the enemy Space Hulk. He then takes his group of corsair captains through the portal into the Webway. Using some ancient maps of the Webway near Iyanden, and a perfect sense of timing, Yriel gathers his captains into the right spot at the right time... and activates their personal Webway Teleporters to step right into the heart of the Space Hulk. Not as cool as a Teleportarium Assault by Terminator Assault Marines, but still pretty cool none-the-less.
The inside of the space hulk is utterly infected by the filth of Nurgle, and its only the Corsair Captains air-tight armour that stops them falling dead from a single breath of toxin. Resistance is light, only the occasional Nurgling, as the Corsairs had bypassed all the defences. They make their way to the Enginarium where they find the massively bloated Demon Prince Gara’gugul’gor (“whose name can only be pronounced correctly with a throat full of phlegm”). While he has super-dextrous tentactles to attack with, he’s so fat he can barely move. But lucky for him, his prey came right for him. The Corsairs are able to dodge his attacks at first, but the fighting attracts more and more Nurgle demons and the Corsair Captains are soon hard-pressed. Yriel goes all out – the Spear of Twilight destroying everything it touches – when the Demon Prince sprays a stream of vomit at him. Yriel is able to duck out of the way – but ducks straight into one of Nurgle Prince’s tentacles. Instantly, he’s wrapped up in the tentacle and drawn in to be devoured by the Demon but he uses his ocular implant – the Eye of Twilight – to burn himself free. Close enough now to strike, he brings the Spear of Twilight down... but not on the demon. Instead he strikes into the heart of the enginarium itself. The dark energies of the Spear leach through the machinery of the Space Hulk, turning it into rust and shutting down the engines. The Space Hulk is left unable to maneouver, thus ending its threat to Iyanden. Yriel smiles momentarily in victory – until Gara’gugul’gor grabs a massive girder and smashes Yriel dead with a massive blow. The Demon Prince mops up the rest of the Corsairs, but looks around in concern. He’s gonna lose his standing with Grandfather Nurgle over his failure to destroy Iyanden, but as he looks at the corpse of Yriel he starts chuckling. Maybe there is a way to salvage this mess... 

Iyanden has escaped the threat of the Nurgle forces, but at a high cost. Prince Yriel’s frozen body is found floating through space, and is retrieved with great sadness. What must Iyanden do to escape this seeming curse that haunts it’s every move? Yriel’s body is put into quarantine – the Eldar are no stranger to Nurgle’s “gifts” – and their caution is proved prudent when Yriels body explodes into contagion when examined by some Wraith constructs. Yvraine, since freed from the house arrest and given thanks for calling in the Corsair aid, hears of this and makes her way to the quarantine area. Holding her Crone Sword high, she channels the necromantic powers granted to her by Ynnead into waves of lethal energy that kill off all the spores of Nurgle released into the chamber. She then enters the chamber, and grabs the Spear of Twilight. Iyanna waves off the Wraiths that try to stop her, Yvraine gives Iyanna a curtsey (IS THIS A NEW ‘SHIP?!?!) and plunges the Spear into Yriel’s chest. Yriel bolts upgright, the life energies the Spear had stolen from him over the years returned, as the Spear itself transforms shape and reveals its true form – the 4th Crone Sword. Prince Yriel had been Reborn.

A council is convened of the assembled Eldar forces. “We must act now, to change the fate of the galaxy,” Eldrad says. “But the Great Enemy is ascendant. We cannot prevail alone”.
“Who can help us?” asks Sylandri Veilwaker. “The Tau are still too young, the Orks too unpredictable and the Tyranids out of the question. Humans are too easily corrupted – they are making the same mistakes we did, that led to our Fall.”
“They have faith,” says another Farseer, “and with Faith they have power”.
“The time of their corpse-god is over,” says Wraithknight Soulseeker. Yvraine, with Iyanna at her side, speaks up then. “No, they must have a new leader,” she says. “If we can raise a new hero that reminds them of the glory of their past, they will follow him just as we cling to our myths.”
“She is right,” says Eldrad, “and I have already forseen of a leader the Humans will follow like sheep. We must go to the moon of Klasius and meet our shared destiny”.
“We shall give the humans a demi-god,” says Yriel, his chill voice sounding as if it comes from the grave, “A king reborn, with a deathly blade. And the hosts of Iyanden shall go with us.”


A brief interlude to catch up on Commoragh before we get to the last part of the narrative – the demonic invasion of Dark City has wrecked havoc. With Vect abandoning the city, there is no co-ordinated response and many rival Dark Eldar end up fighting each other as much as the demon invaders. Amongst the unchecked violence spilling through the streets, Kheradruakh completes a kill and claims his last perfect skull he needs. Conducting a ritual amongst the gaze of a thousand skulls in his lair, he opens a gateway to the midnight dimension of the Mandrakes. Overnight, his lair becomes the new kingdom of the Decapitator, long-lost monarch of the Mandrakes. His shadow army combines its strength with the hordes of the Haemonculi covens and the Demonic incursion begins to lose momentum in the face of this adversary. Vect, who’s retreated to consolidate power in outlying outposts, is facing alot of pressure from his own court over the nature of the invasion. Lady Malys in particular is doing everything she can to undermine his power. Vect is sparing no expense to try and find Yvraine, who started all this madness in the first place, in order to claim back his authority. Rakarth on the other hand is simultaneously horrified and intrigued by the prospect of Ynnead. A duel edged sword of immortality that can also mean inescapable death...


Back aboard Iyanden, preparations to depart for Klasius are in full swing. Entire ghost halls are brought to full wake as the dead Eldar souls rejoice at the chance to change the future of their race. These newly Reborn Wraiths show far more awareness and responsiveness to the world around them, as if the awakening power of Ynnead is giving them new powers. Some of the Iyandeni are concerned that the craftworld’s defences will be crippled with the majority of its forces leaving, but the Wraiths won’t listen. They want to fight for Yvraine and Ynnead. They are Reborn. They set out into the Webway for the long journey to Klasius, in the Cadian System.

The Webway is a dangerous place in of itself, not to mention the forces that lurk inside it. Ahriman Ahzek has heard of this new awakening of Ynnead, a god that can reverse the effects of life and death. This is of great interest to Ahriman, and his millennia long search for a way to reverse the effects of his Rubric. The presence of Baleful Eyes go unnoticed as they watch the Ynnari host venture through the Webway...
Ahirman springs his ambush. Scarab Occult terminators rip combi-bolter, rotary cannon and hellfyre rockets into the Ynnari from crystal bridge, while return fire bounces harmlessly off their armour. Wraiths charges in, devastating the ranks of Terminators before the bridge collapse and sends them all tumbling into the void. On another flank, Pink Horrors and Lords of Change are dousing the Ynnari forces with mutagenic fire. Where ever the flames touch, insanity is left behind. Howling Banshees suddenly de-age, left as infants looking at their swords in fascination. Swooping Hawks transform into a scintillating rain of scaled serpents. Dire Avengers find their shuriken projectiles reversing course back into them as a swarm of starving piranhas. The Horrors are laughing with unchecked glee. But then the Phoenix Lords arrive, led not by Asurmen but by Jain Zar. She has taken Ynnead into herself, and been Reborn. Jain Zar, Baharroth, Fuegan, Asurmen, Maugan Ra and Karandras sweep through the Tzeentch Demons, completely outclassing them and send them packing. 

In another part of the battle, the sorcerers of the Thousand Sons are laying waste to the Eldar and its only the presence of Eldrad that holds them in check. Kysaduras meets his end at the psychic power of Ahriman, turned into a crude wooden statue stuck eternally in a cry of anguish. The Harlequins manage to push into Ahriman’s forces, but Ahriman points his staff and turns them into dust. Yvraine, the Visarch and the Yncarne rush in, but Ahriman lifts his hands and suddenly the Eldar Triumvirate find themselves adrift - on the outside of the webway! Yvraine can feel eyes on her back and knows that if she turns she will meet the gaze of the Changer of Ways and learn the meaning of madness. The Visarch and the Yncarne are desperately trying to cut through the wall of the webway, to no avail. Yvraine looks down through the wall of the webway instead and sees Ahriman. A sudden flash of insight strikes her and she shouts out, “Ahriman! I have the power you seek! I can restore your brothers!”.
“Why should I believe you?” he replies. Yvraine reaches out with her power, and focuses on the Rubric Marines that accompany Ahriman and ‘reverses the cycle of their existence’. The marines of the XVth Legion suddenly stagger backwards, before rallying around Ahriman with the discipline of the Legiones Astartes. “Ahzek, is that you brother?” they call out, “What in the name of Magnus is going on? Why are we fighting Eldar?” Ahriman is stunned, shaking uncontrollably with emotion. He reaches out and pulls the Eldar Triumvirate back into the Webway. “Now!” Yvraine signals to her companions, as a Wraithknight smashes a hole in the webway and the Yncarne sucks all the newly resurrected Legionaries out into the void. Ahriman screams in denial, chasing off after them on his disc. “The Whispering God gives new life,” Yvraine says watching the Thousand Son forces get overrun, “Just as he takes life away”.

The Thousand Sons are mopped up, but fighting has taken a heavy toll on the Ynnari. Fully a half of their force has been lost, but the Eldar that died have their spirit stones secured. They will live on amongst the surviving Ynnari. The Yncarne and the Phoenix Lords have disappeared though, no sign of them save for a tunnel packed full of discorporating demons. The Ynnari press on, guided by the Harlequins following the laughter of Cegorach. The Laughing God had been impressed by Yvraine’s gambit against Ahriman, and was lending his aide. He’s taken up by the idea of a brother awakening. Khaine is a bit of a bore after all. Some of the Ynnari even begin talking of a small pantheon again – Khaine, Ynnead and Cegorach. Some even muse on an equivalent female trinity – perhaps Iyanna Arienal as the maiden, Yvraine as the mother and Lady Hesperax as the crone? Hmmm...

The reach their destination, the portal gate to Klasius, where a contingent of Imperial unknowingly approach their destiny. Meeting the Ynarri there first though are a contingent of Wyches from the Cult of Strife. Lelith Hesperax has heard from her Harlequin contacts of the Ynnari’s quest, and she’s sent help. If her Wyches report back that the Ynarri are the real deal, then Lelith too will join the ranks of the Reborn. Yvraine is pretty sure Lelith’s motives mainly selfish – immortality and all that – but welcomes them with open arms anyway. Yvraine opens the portal to the ice moon, and they step through... right into the last stand of Saint Celestine, Belisarius Cawl, Inquistor Greyfax and their allies against the dread Black Legion. The surprise arrival of the Ynnari is too much for Abaddon and he’s forced to retreat. The Imperial and the Eldar retreat to safety as well, and a tense stand-off occurs. The Imperials are nervously fingering their weapons as Celestine walks forward. Autarch Melinel of Biel-Tan steps forward as well. Greyfax’s hand goes for her power sword, the Visarch mirroring her and suddenly boltguns and arc rifles and shurikens are drawn and pointed. Melinel knows the humans distrust the Farseers as manipulators and liars, and they view the Dark Eldar as evil incarnate. But perhaps they’ll listen to a Warrior like himself. He entreats them to listen to his words, and bows before Celestine. A moment passes before Celestine strides forward, very deliberately sheathing the Ardent Blade. The air is still tense, but guns are lowered slightly as Greyfax steps forward into the negotiations. The Black Templars look amongst each other, almost daring another to be the first to step forward into action. But the parley holds. 
The Eldar offer an alliance against the Ruinous Powers. Celestine has an idea of where they need to go, and how important it is that they deliver the cargo that Cawl is carrying. The Eldar are the only ones that can get them there, through the Webway. Greyfax is less trusting – they are still lying, manipulative Eldar after all! – but even she agrees that they can always kill them later if necessary, after the mission is completed. Marshal Almaric eventually gets onboard, though he’s still vigilant for the slightest sign of trickery from the Eldar, and orders his Battle Brothers to stand down. History is made as the Eldar and Humans come ‘as close to an understanding as their races had ever attained’. So the two forces – Imperial and Eldar – join as one, and begin the next stage of the journey. 

Their Destination? The Realm of Ultramar. Macragge.
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