.*•> Blender File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shad / Fantasy (Fantasy art) :: Quentin Mabille :: 3Dcoat :: blender :: процесс создания :: Fantasy landscape :: artist :: art (арт)

Quentin Mabille artist Fantasy art Fantasy landscape процесс создания blender 3Dcoat 

Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy landscape,процесс создания,blender,3Dcoat

Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy landscape,процесс создания,blender,3Dcoat

Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy landscape,процесс создания,blender,3Dcoat

Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy landscape,процесс создания,blender,3Dcoat

.*•> Blender File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + Ov [■] Object v view Select Add Node V Use Nodes Slot 1 v ©V Volume4 10 0 © x # £3 Select £3'' Box Select Q Rotate View 0 Object Context

.*•> Blender View Select Add Node V Use Nodes Material.002 Rotate View File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + & [►] □ # ;"■ ¡3 i": & Global [■] Object Mode v View Select Add Object v Rendering

-<*) Blender [D:\Dropbox (Ferronnerie d'Art Fr)\Assets_and_Process\Assets\Tower.blend] ©n» Playback v Keying v View Marker ■ 10 20 30 40 UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + & Global £] Select £3'' Box Se|ect Q Rotate View 0 Object Context Menu

H ir1 File Edit Render j Window Help Layout Modeling Sculpting & [►] [■] Object Mode v View Select Add Object v Rendering Done /_i_ rr »♦f (0 ËL UV Editing Texture Paint Shading Animation Rendering Compositing Scripting -F Global v hh ^ IIÜÜ! Options <• ©©•©©- I ▼ v' Physical

.*•> Blender Ö X Rendering Compositing Scripting + Global ^ q)s, ¿3) ^ • Av 0 ^ !■] Object v view Select Add Node S Use Nodes Slot 1 v ©v Volume4 3 [D X <7 J3 Select f3'' Box Select Q Rotate View [5 Object Context Menu,Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy

X:) Blender O X Options (• - s1 © • © © - l ► v' Physical Atmosphere :::: o |2 $ eu > (L) £ fT3 io'' Scene [D i@v View Layer [D lflv P V- 0? Scene Collection B S Collection G> t—7 Big_Tower ► £ Camera P <•> Cathédrale.209 , V r7 GateSym i—® Starlight Sun <•>

X:) Blender File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + | Kj Global v ^ wh v *!Av [■] Object Mode v View Select Add Object Qv !■] Object v view Select Add Node S Use Nodes Slot 1 v Volume4 25 Q [p X J3

т nJ:f кй ri; етг f МмЦ |м Д ■'й ] 1 уШк 1т .'1 фу.%,Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy landscape,процесс создания,blender,3Dcoat

X$> Blender* [D:\Dropbox (Ferronnerie d'Art Fr)\Assets_and_Process\Assets\SKy_Temple_3Dscene.blend] D lu Collection *03 Background ► V collapse_newFG ► V Pylone.001 ^ ► V Pylone.002 ^ ► V Pylone.Oll L\ ► V Pylone.012 ► V Pylone.013 ^ ► V stairs3 V ► V Statue_l V ► V Statue_2 V ► Camera



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.*•> Blender File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + Ov [■] Object v view Select Add Node V Use Nodes Slot 1 v ©V Volume4 10 0 © x # £3 Select £3'' Box Select Q Rotate View 0 Object Context Menu
.*•> Blender View Select Add Node V Use Nodes Material.002 Rotate View File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + & [►] □ # ;"■ ¡3 i": & Global [■] Object Mode v View Select Add Object v Rendering Done £5 Object Context Menu O X Options X (9 0! © • © O - I ► v' Physical Atmosphere Scene P Cathédrale.209 Cluster Gate_Sym o |2 $ eu > (L) £ fT3 <u £ 3 U X O CÛ Ql O ■S fü X eu CL IT3 D a o en LD 0J -C Q. i/l O E 3 5 Starlight Sun 7 Tour l V? 7 Tour l ROOF V 7 Tour_2 V 7 Tour_2_ROOF V X-/ 7 Tour_3 V 7 Tour_3_FUND « o 7 Tour_3_ROOF V 7 Tour_4 X-/ 7 Tour_4_ROOF V ▼ D @ Collection 2 Tower Net V <•> e ► V Tower_Net.001 V <•> ► V Tower_Net.002 V G> ► V Tower_Net.003 V G> ► V Tower_Net.004 V <•> ► V Tower_Net.005 V <•> £ v Tower_Net © Material.002 *Y fjMaterial.002 + ► - □ V ©v Material.002 Q[D X Data V 1© ► Preview >• ▼ Surface •o © Surface Principled BSDF O [■] GGX V P Christensen-Burley V Base Color Subsurface Subsurface Radius Subsurface Color Metallic Specular Specular Tint Roughness Anisotropic Anisotropic Rotation Sheen Sheen Tint Clearcoat Clearcoat Roughness IOR Transmission Transmission Roughness Emission Alpha Normal Clearcoat Normal Tangent o 0.000 o 1.000 o 0.200 0.000 o 0.500 o 0.000 o 0.500 o 0.000 o 0.000 o 0.000 o 0.500 o 0.000 o 0.030 o 1.450 o 0.000 o 0.000 o I 1.000 O Default o Default o Default o ► Volume ▼ Displacement Collection | Tower_Net | Verts:l,705,006 | Faces:3,403,591 | Tris:3,403,591 | Objects:0/16 | Mem: 12.63 GiB | 2.83.6 I
-<*) Blender [D:\Dropbox (Ferronnerie d'Art Fr)\Assets_and_Process\Assets\Tower.blend] ©n» Playback v Keying v View Marker ■ 10 20 30 40 UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + & Global £] Select £3'' Box Se|ect Q Rotate View 0 Object Context Menu 1 0 Start 1 End 250 160 170 180 190 200 210 220 230 240 250 Collection I Verts:956.237 | Faces:l,911,481 | Tris:1.911,481 | Objects:0/1 | Mem: 401.0 MIß | 2.83.6
H ir1 File Edit Render j Window Help Layout Modeling Sculpting & [►] [■] Object Mode v View Select Add Object v Rendering Done /_i_ rr »♦f (0 ËL UV Editing Texture Paint Shading Animation Rendering Compositing Scripting -F Global v hh ^ IIÜÜ! Options <• ©©•©©- I ▼ v' Physical Atmosphere ▼ # Sun v Scene m [©v View Layer © "¡V [©V p V- E? i -1 Scene Collection ▼ OS Collection © ► ^ Camera © ► V Gate_Sym © Azimuth 68.5° (2 Starlight Sun & © Elevation 146° 3 0) ' Sun Disk f Sun Lamp Angular Diameter 0.526° Temperature K Intensity 5700.00 200000.00 ¡3reset © Atmosphere Density 1.20 Height 700 m Intensity 3.00 Night Intensity 0.02 > a> 01 V 10 Color: Inscattering: Absorption: Mie Scattering: 3 v /q Scene Intensity 2.00 Anisotropy 0.76 IS-/ reset i ° Stars Procedural Texture Radiance Intensity Radiance Gamma T /$S Ground Color: Ground Offset None 0.12 0.50 reset 01 Q. ra 3 O O i/i i/l 2 <v -C Q. l/l o E 3 > a ¿Y a i¿ © Render Engine Cycles Feature Set Supported Device CPU Open Shading Language ► Grease Pencil ▼ Sampling Integrator Path Tracing Render Viewport Viewport Denoising None 128 32 -1.00 1\ « ► Adaptive Sampling ► Advanced Q Toggle Material Fog a; 2 <6? 1 inhf Dof-hc Sreset u cn V ► LiyI IL rdlllb Volumes ▼ yl Artistic Controls © ► 'S Hair Distance Scalar 1.00 iro ► Simplify Falloff 1.00 ► Motion Blur Sun Radiance Gamma 1.00 ▼ Film og is-/ reset Exposure 1.00 ▼ Pixel Filter Type Blackman-Harris Width 1.50 px Transparent Transparent Glass Roughness Threshold 0.10 ► Performance ► Bake ► fl Freestyle ► Color Management :::: Qv [■] Object v View Select Add Node V Use Nodes Slot 1 v Volume4 O© x # l ^ +iv Select J3'1 Box Select Q Rotate View £5 Object Context Menu Collection 1 GateSym | Verts:912,314 | Faces:l,823,973 | Tris:l,823,973 | Objects:l/3 | Mem: 1.29 GiB | 2.83.6
.*•> Blender Ö X Rendering Compositing Scripting + Global ^ q)s, ¿3) ^ • Av 0 ^ !■] Object v view Select Add Node S Use Nodes Slot 1 v ©v Volume4 3 [D X <7 J3 Select f3'' Box Select Q Rotate View [5 Object Context Menu
X:) Blender O X Options (• - s1 © • © © - l ► v' Physical Atmosphere :::: o |2 $ eu > (L) £ fT3 io'' Scene [D i@v View Layer [D lflv P V- 0? Scene Collection B S Collection G> t—7 Big_Tower ► £ Camera P <•> Cathédrale.209 , V r7 GateSym i—® Starlight Sun <•> ► V Tour_l V <•> ► V Tour_l_ROOF y <•> ► V Tour_2 V G> ► V Tour_2_ROOF V <•> ► V Tour_3 V <•> ► V Tour_3_FUND V <•> ► V Tour_3_ROOF V G> ►V Tour_4 V <•> ^7 Tour_4_ROOF V <•> <u £ 3 U X O CÛ Ql O ■S fü X eu CL IT3 D a o en LD £ QJ -C Ql l/l O £ 3 S Tour_4 © Volume4 it |°B Volume4 ► Preview ▼ Surface *3* /0 © 1\ « V © 9 O fî X Data Surface Principled BSDF GGX Christensen-Burley Base Color Subsurface Subsurface Radius 0.000 1.000 0.200 0.100 ▼ Active Tool I I Select Box P Subsurface Color Metallic 0.000 Specular 1.000 Specular Tint 0.000 Roughness 0.667 Anisotropic 0.000 Anisotropic Rotation 0.000 Sheen 0.000 Sheen Tint 0.500 Clearcoat 0.000 Clearcoat Roughness 0.030 IOR 1.450 Transmission 0.000 Transmission Roughness 0.000 Emission Alpha 1.000 Normal Default Clearcoat Normal Default Tangent Default ► Volume ▼ Displacement o Displacement Default ■ z Collection | Tour_4 | Verts:l,191,036 | Faces:2,382,686 | Tris:2,382,686 | Objects:0/ll | Mem: 5.88 GiB 1 2.83.6
X:) Blender File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting + | Kj Global v ^ wh v *!Av [■] Object Mode v View Select Add Object Qv !■] Object v view Select Add Node S Use Nodes Slot 1 v Volume4 25 Q [p X J3 Select f}'1 Box Select Q Rotate View [5 Object Context Menu O X Scene [Q i@v- View Layer e Options V ¡S-' P V- E? v#v Jiv (• v 0 © • © © - II S Scene Collection G> ► 'Z Physical Atmosphere E T B 2 H Collection <u ±± Big_Tower V x_x ‘ ■— ’ V *5 ■ _oO Camera §3< <•> (2 Cathédrale.209 X_X 5 QJ , -V Cluster V X_X > * h—$7 GateSym X? x_x CU 4-J J —a Starlight Sun >, ■ x_x K u V Tour_l V X_X <u 1 TourlROOF V x_x V (V Tour_2 V x_x u in . Tour_2_ROOF V x_x Edit Tour_3 V x_x i- —V Tour_3_FUND V x_x o J-» Tour_3_ROOF V x_x (U in in ■ -V Tour_4 V x_x P Tour_4_ROOF V x_x z < » V Tower_5 V G> <D V 3 U x o CÛ Q. O ■S fü x eu Q. IT3 U a O l/l LD E QJ -C Q- en O E < > S □ @ Collection 2 £v [■] Tower_5 © Volume4 ¿Y f Volume4 ► a '5* ©v Volume4 25 Q [? x Data *s © ► Preview * Surface Surface Principled BSDF GGX Christensen-Burley « <&/ V © Base Color Subsurface Subsurface Radius Subsurface Color Metallic Specular Specular Tint Roughness Anisotropic Anisotropic Rotation Sheen Sheen Tint Clearcoat Clearcoat Roughness IOR Transmission Transmission Roughness Emission Alpha Normal Clearcoat Normal Tangent 0.000 1.000 0.200 0.100 0.000 1.000 0.000 0.667 0.000 0.000 0.000 0.500 0.000 0.030 1.450 0.000 0.000 1.000 Default Default Default ► Volume ▼ Displacement + t Collection | Tower_5 | Verts:824,029 | Faces:l,647,911 | Tris:l,647,911 | Objects:l/2 | Mem: 12.68 GiB | 2.83.6
т nJ:f кй ri; етг f МмЦ |м Д ■'й ] 1 уШк 1т .'1 фу.%
X$> Blender* [D:\Dropbox (Ferronnerie d'Art Fr)\Assets_and_Process\Assets\SKy_Temple_3Dscene.blend] D lu Collection *03 Background ► V collapse_newFG ► V Pylone.001 ^ ► V Pylone.002 ^ ► V Pylone.Oll L\ ► V Pylone.012 ► V Pylone.013 ^ ► V stairs3 V ► V Statue_l V ► V Statue_2 V ► Camera ► Camera.001 j—V FOG ► V GRASS V @ Light & ▼ Creation Camera Perspective (1) Foreground g) World World Preset Emission ► Preview Emission on Creation Surface Background None Color noon_grass_sunerased_4k.hdr o Emission Number Strength Creation Behaviors ► Volume ► Ambient Occlusion ► Ray Visibility ► Settings Physical Atmosphere ▼ # Sun ‘2 Universal Options % showed on 100 hide partiel...on Creation display par...on Creation Presets Options © Use material display c... 'Pj. Use Object Name. b Set object r...g axis to Z. Biomes Options T !© Atmosphere ▼ Active Tool Density Height Intensity Night Intensity Color: Inscattering: Absorption: Mie Scattering Intensity Anisotropy Procedural Texture None £5 Object Context Menu Foreground | Verts:8,548,292 | Faces:16,749,988 | Tris:17,064.003 | Objects:0/142,705 | Mem: 3.61 GiB | 2.83.6 Rotate View Azimuth 135° Elevation 179° V Sun Disk Sun Lamp Angular Diameter 0.526° Temperature K 5700.00 Intensity 200000.00 « ► M Array Face * D Lij Foreground <•> ÉJ J—V Cube <•> É) V Cube § Scatter « Biomes Radiance Intensity 0.12 Radiance Gamma 0.50 File Edit Render Window Help Layout Modeling Sculpting UV Editing Texture Paint Shading Animation Rendering Compositing Scripting +• v Scene [D |@ v View Layer © Orientation: •-» ▼ Default v Drag: Select Box v ki Global v [*]v ¿3) ^ v •) y\v Options V- t-V l@v P [■] Object Mode v View Select Add Object v ■F''??'' #| v ® ®*©o- LU Scene Collection
Asset & Process | Concept Art 02,People & Blogs,,https://gum.co/csUTw https://www.artstation.com/a/1258910
Quentin Mabille,artist,Fantasy,Fantasy art,art,арт,Fantasy landscape,процесс создания,blender,3Dcoat
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