Анон, стоит ли брать Elite: Dangerous? Ситуация: душа требует постоянной большой интересной игрушки. Ну, как тян, только ММО.
WoW осточертел, оказуалили, обмазали кало... "баттхёртстоуном" да и вообще играл чисто из-за PvP, из-за кооперации с людьми.
Пробовал GW2. Отличная ММОРПГ с правильной системой B2P... но ЛОР мира мне чужд, локализация не спешит. Да и соревновательного элемента в игре я не увидел, может, мало играл?
Пробовал и "свитор", как РПГ вин, не хуже оффлайновых "которов", но как ММО - пустовата. Но близость космоса задела кое-какие струны.
Значит, нужно искать в космосе.
EVE Online... не, там нужно быть не магом, а 146% варлоком, чтобы получать от игры искреннее наслаждение. Слишком задротисто.
А вот Элита... вроде бы ММО, но не про мечи и магию, космос огромен (космических масштабов, как и положено) но вроде бы живой, вроде бы игроков много, но в корпорацию тебя никто не загоняет, играть и радоваться можно соло - надеясь лишь на личный скилл и удачу, и это здорово! Цена, что же, есть вариант приобрести за 2400р, цена "горячая", надо или решаться, или потом кусать локти, глядя на ценник в 3200.
Если игра и в самом деле "Космические рейнджеры изнутри кокпита", то это моё. Но всё же хотелось бы "пощупать" игрушку, а нормальной демки нигде найти не могу. Пост пишу в целях эксперимента, но вдруг кто действительно поможет?
где голосовое управление полностью кастомизируемое? 0_о
Ну, я нашёл на ютубе видео, оттуда - переход на форум, где мужик на примерах объясняет, чем и как он сделал свой "борт-ии", причём русскоязычный. Нужно?
голосовое управление сторонней программой или средствами самой игры?
Короче, нужно, окей:
http://www.elite-games.ru/conference/viewtopic.php?p=3223065#3223065
В общем, с помощью бесплатной софтины и набора фраз можно запилить свой борт-ИИ.
http://www.elite-games.ru/conference/viewtopic.php?p=3223065#3223065
В общем, с помощью бесплатной софтины и набора фраз можно запилить свой борт-ИИ.
дык при чем тут Elite: Dangerous?
это можно прикрутить к любой игре
и VoxCommando если я прально помню не бесплатный ни разу, там есть триал команд на 20-30, не помню точно, и всё, прогу нужно ПЕРЕЗАГРУЗИТЬ чтоб играться дальше в очередные 20-30 команд и все по кругу....
это можно прикрутить к любой игре
и VoxCommando если я прально помню не бесплатный ни разу, там есть триал команд на 20-30, не помню точно, и всё, прогу нужно ПЕРЕЗАГРУЗИТЬ чтоб играться дальше в очередные 20-30 команд и все по кругу....
не пробовал гуглить демо?
http://www.playground.ru/files/demo_elite_dangerous-85696/
http://www.playground.ru/files/demo_elite_dangerous-85696/
Хотел найти на торренте, скорость была бы повыше... вариантов больше нет?
это первая ссылка в гугле, попробуй следующие посмотреть, не?
фигней страдаешь, давно бы уже поставил на закачку и продолжил бы гуглить вариант получше
Демо я качал после релиза. Игра красивая и тыды и тыпы, но в самой демке полетал - мне не понравилось (
фигней страдаешь, давно бы уже поставил на закачку и продолжил бы гуглить вариант получше
Демо я качал после релиза. Игра красивая и тыды и тыпы, но в самой демке полетал - мне не понравилось (
игра годная, но в коопе с другом/друзьями. голосовое управление маст хэв, если норм упороться с ним то и просто компом можно управлять, например:
- Astra!
- Yes, commander!
- Music on
- Next sound
и т.д
можно ходить по хате с беспроводным микрофоном и выполнять простенькие задачки.
- Astra!
- Yes, commander!
- Music on
- Next sound
и т.д
можно ходить по хате с беспроводным микрофоном и выполнять простенькие задачки.
Астра клёвая ^_^
не будет работать на русской винде только... все voice attack и подобный софт основаны на MS алгоритме распознавания речи...
с чего это не будет?
ставишь английский языковой пакет, переключаешься на него, настраиваешь распознавание речи, возвращаешь русский пакет - все пашет
чем так сильно плох MS алгоритм распознавания речи?
ставишь английский языковой пакет, переключаешься на него, настраиваешь распознавание речи, возвращаешь русский пакет - все пашет
чем так сильно плох MS алгоритм распознавания речи?
я не говорил что он плох. А пакет на лицензионную винду не поставишь. Только на ULTIMATE если.
Ладно, докачиваю демо, ещё час остался.
Introduction
I've played this game a lot. In two months I've amassed every ship in the game, over $700,000,000 in assets, and reached high ranking in both the Federation and the Empire. I've done everything that can be done, from PvP to trading, exploring, smuggling, and even mining. You might even say I played a bit obsessively, but the more I played the less I actually played; most of the time I put into this game was earning money grinding trade routes while watching my favorite TV shows on my other monitor. Don't get me wrong, the graphics of this game are really nice, the sound design is excellent, the whole presentation is quite stunning to be honest, but when you dig below the surface you'll find that the game severely lacks content and polish. Six months in this game should have a lot more than it does now. In my mind, this game should still be in Beta; they released it far too early to stand among other games as a complete AAA title.
Great Potential... Uncaptured
Sure, this game may improve with time. Content will be added, game-play will be tweaked. But this review is for the game right now, and right now it is an extremely shallow game. The biggest disappointment, however — and the primary reason I cannot in good conscience recommend this game to anyone — is that after two months of trying to get actively involved with the community it appears that this game is essentially being designed by one or two people at the top who seem to have little to no interest (or experience) in what would make their game most successful; rather, it seems they follow their own desires even if they go counter to what the playerbase wants or what would be best for their company (usually the two go hand-in-hand). No player polls, little community interaction... from the current design and what little interaction they have with the community, it seems clear that this game is their child — the latest in a historied franchise stretching back to the 80s — and they are designing it the way they want, which may or may not be in the best interest of the fans.
Non-exhaustive issue list:
Not massively-multiplayer: It's supposed to be an open-world, massively-multiplayer space sim, however it is actually limited to 32 players. In addition to the hard player caps in place, there are multiple conflicting game modes which only spreads people out even more (Open Mode, Solo Mode, and Private Mode (solo with friends). I understand many people like to play Solo, but I got this game under the pretext that it would be massively-multiplayer.
Combat is unsophisticated: Combat needs work: there is no real place for ships with different roles; everyone will eventually just be flying the biggest one with the best weapons. All you do is get the best weapons, aim and click — there is no strategy involved. Other issues: 'Target next hostile' won't retarget even when your current target is at 0%, so you have to wait for it to drift and explode or manually cycle through all ships to find your next target. Targeting anything other than the power plant is useless. There are only 2 assignable trigger buttons for weapons, so in large ships with multiple weapon options you have to cycle through fire groups which is cumbersome to say the least.
Combat is too risky: Even if combat was well-designed; rebuy costs are far too high. A single death in the a well-equipped Anaconda (currently the best ship in the game) would take nearly 8 hours of grinding trade routes (the most profitable way of making money) to counter-balance the loss of the ship. This has lead to a lot of "combat-logging" (people cutting their internet connection or closing the game) to avoid dying. Others still just moved to Solo mode, where there is substantially less risk yet no less reward.
Ship design leads to everyone using the same ships eventually: Ships are designed largely to be stepping-stones for larger ships; in time everyone will be in just a handful of "best" ships. Already, more than 1/2 of purchaseable ships are used by less than 5% of the playerbase ( http://i.imgur.com/zBAgA6P.png )
Outfitting is complex and unclear: There is no explanation in-game of what "Rating" or "Integrity" means, or why they are set at specific values for particular items. The whole system needs a revamp, in addition to providing clear values as to how much damage weapons do, and exactly what internal components do. Many weapons are useless and completely unpactical to use.
The internet was uninvented: There is no in-game support for sharing market data, or looking up station information, or finding specific ships/commodities you want to purchase. If it weren't for outside tools, finding anything in the game would be a huge pain.
No mod support: No support for mods or player-generated content other than News posting
Cheating is a huge problem: Not being server based, cheating is rampant. Like, really rampant. Frontier is also really slow to effect bans on known (recorded) cheaters.
No good conduit for discussion: The official forums are toxic; it is very difficult to engage in productive discussion there due to the trolling that is allowed to occur.
No group-play support: No real group or guild support, even though they seem to encourage players forming groups and RPing within the context of the game.
Game feels lifeless: NPC and station interactions are basically non-existent. You cannot talk with them and outside of a few instances you cannot interact with them. Stations will greet you slightly differently based on your reputation, but you'll be granted no additional leniency in terms of fines or loitering, which makes the whole system feel lifeless/cold.
Trading is boring and unsophisticated: Commodities market is poorly designed; with only volume as a factor people really only trade a handful of the most expensive commodities all the time. The UI is poorly designed and could use some reworking.
Mission system is terrible: Missions are often unclear, the whole system needs to be revamped. Strike missions do not reward nearly enough for how time-consuming they are. Almost all trade missions reward even less for time spent, even though they are faster.
Fines system needs reworking: You can get fined for lots of things, all the time, often in ways you are unaware of. The fines also do not scale with a player's ability to earn money, so after you leave your first ship a single fine means nothing to you, making the system more of a nuisance than something that actually has real influence on player behavior.
Reputation system is shallow and unpredictable: The reputation system needs work; it is too easy to go up and down reputation, and ranking is too unpredictable a process, esp. for how boring it is (yes, here is 4 tons of Grain, now will you promote me to Lord? Oh wait, you want more)
Galaxy map is clunky: The galaxy map is cumbersome to use; when you view a system it points you back to where you currently are so you have to search for the system again. Systems can be frustratingly hard to click on. There is no way to compute a route that is the most efficient route between two points which does not involve refueling.
Power (money) creep is already a problem: Cargo racks scale exponentially, so too does money earning then. Power creep was basically designed into the game from the start....
Signal Sources are useless: Signal sources offer no appeal outside of a mission here and there for rank grinding.
There are more issues I could list, but you get the point. This game is Beta-level at best, and although some aspects (combat for example) can be briefly exciting, as a whole the game appears unlikely to ever shape up into something that will draw a substantial long-term following.
I've played this game a lot. In two months I've amassed every ship in the game, over $700,000,000 in assets, and reached high ranking in both the Federation and the Empire. I've done everything that can be done, from PvP to trading, exploring, smuggling, and even mining. You might even say I played a bit obsessively, but the more I played the less I actually played; most of the time I put into this game was earning money grinding trade routes while watching my favorite TV shows on my other monitor. Don't get me wrong, the graphics of this game are really nice, the sound design is excellent, the whole presentation is quite stunning to be honest, but when you dig below the surface you'll find that the game severely lacks content and polish. Six months in this game should have a lot more than it does now. In my mind, this game should still be in Beta; they released it far too early to stand among other games as a complete AAA title.
Great Potential... Uncaptured
Sure, this game may improve with time. Content will be added, game-play will be tweaked. But this review is for the game right now, and right now it is an extremely shallow game. The biggest disappointment, however — and the primary reason I cannot in good conscience recommend this game to anyone — is that after two months of trying to get actively involved with the community it appears that this game is essentially being designed by one or two people at the top who seem to have little to no interest (or experience) in what would make their game most successful; rather, it seems they follow their own desires even if they go counter to what the playerbase wants or what would be best for their company (usually the two go hand-in-hand). No player polls, little community interaction... from the current design and what little interaction they have with the community, it seems clear that this game is their child — the latest in a historied franchise stretching back to the 80s — and they are designing it the way they want, which may or may not be in the best interest of the fans.
Non-exhaustive issue list:
Not massively-multiplayer: It's supposed to be an open-world, massively-multiplayer space sim, however it is actually limited to 32 players. In addition to the hard player caps in place, there are multiple conflicting game modes which only spreads people out even more (Open Mode, Solo Mode, and Private Mode (solo with friends). I understand many people like to play Solo, but I got this game under the pretext that it would be massively-multiplayer.
Combat is unsophisticated: Combat needs work: there is no real place for ships with different roles; everyone will eventually just be flying the biggest one with the best weapons. All you do is get the best weapons, aim and click — there is no strategy involved. Other issues: 'Target next hostile' won't retarget even when your current target is at 0%, so you have to wait for it to drift and explode or manually cycle through all ships to find your next target. Targeting anything other than the power plant is useless. There are only 2 assignable trigger buttons for weapons, so in large ships with multiple weapon options you have to cycle through fire groups which is cumbersome to say the least.
Combat is too risky: Even if combat was well-designed; rebuy costs are far too high. A single death in the a well-equipped Anaconda (currently the best ship in the game) would take nearly 8 hours of grinding trade routes (the most profitable way of making money) to counter-balance the loss of the ship. This has lead to a lot of "combat-logging" (people cutting their internet connection or closing the game) to avoid dying. Others still just moved to Solo mode, where there is substantially less risk yet no less reward.
Ship design leads to everyone using the same ships eventually: Ships are designed largely to be stepping-stones for larger ships; in time everyone will be in just a handful of "best" ships. Already, more than 1/2 of purchaseable ships are used by less than 5% of the playerbase ( http://i.imgur.com/zBAgA6P.png )
Outfitting is complex and unclear: There is no explanation in-game of what "Rating" or "Integrity" means, or why they are set at specific values for particular items. The whole system needs a revamp, in addition to providing clear values as to how much damage weapons do, and exactly what internal components do. Many weapons are useless and completely unpactical to use.
The internet was uninvented: There is no in-game support for sharing market data, or looking up station information, or finding specific ships/commodities you want to purchase. If it weren't for outside tools, finding anything in the game would be a huge pain.
No mod support: No support for mods or player-generated content other than News posting
Cheating is a huge problem: Not being server based, cheating is rampant. Like, really rampant. Frontier is also really slow to effect bans on known (recorded) cheaters.
No good conduit for discussion: The official forums are toxic; it is very difficult to engage in productive discussion there due to the trolling that is allowed to occur.
No group-play support: No real group or guild support, even though they seem to encourage players forming groups and RPing within the context of the game.
Game feels lifeless: NPC and station interactions are basically non-existent. You cannot talk with them and outside of a few instances you cannot interact with them. Stations will greet you slightly differently based on your reputation, but you'll be granted no additional leniency in terms of fines or loitering, which makes the whole system feel lifeless/cold.
Trading is boring and unsophisticated: Commodities market is poorly designed; with only volume as a factor people really only trade a handful of the most expensive commodities all the time. The UI is poorly designed and could use some reworking.
Mission system is terrible: Missions are often unclear, the whole system needs to be revamped. Strike missions do not reward nearly enough for how time-consuming they are. Almost all trade missions reward even less for time spent, even though they are faster.
Fines system needs reworking: You can get fined for lots of things, all the time, often in ways you are unaware of. The fines also do not scale with a player's ability to earn money, so after you leave your first ship a single fine means nothing to you, making the system more of a nuisance than something that actually has real influence on player behavior.
Reputation system is shallow and unpredictable: The reputation system needs work; it is too easy to go up and down reputation, and ranking is too unpredictable a process, esp. for how boring it is (yes, here is 4 tons of Grain, now will you promote me to Lord? Oh wait, you want more)
Galaxy map is clunky: The galaxy map is cumbersome to use; when you view a system it points you back to where you currently are so you have to search for the system again. Systems can be frustratingly hard to click on. There is no way to compute a route that is the most efficient route between two points which does not involve refueling.
Power (money) creep is already a problem: Cargo racks scale exponentially, so too does money earning then. Power creep was basically designed into the game from the start....
Signal Sources are useless: Signal sources offer no appeal outside of a mission here and there for rank grinding.
There are more issues I could list, but you get the point. This game is Beta-level at best, and although some aspects (combat for example) can be briefly exciting, as a whole the game appears unlikely to ever shape up into something that will draw a substantial long-term following.
Взял. Наиграл 5ч, назад дороги нет.
И не надо.
Не жалею!
И не надо.
Не жалею!
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Ну и голосовое управление, полностью кастомизируемое. Это тоже лютый Шin.