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В Некромунду наконец-то добавили генокульт!

Вот фрагменты из нового White Dwarf, извините за качество, лучше не нашел!


Few threats to the fmperium are as insidious as that of the Genestealer. A perfectly craf organism, its sole purpose is to infiltrate and subvert the populations of entire worlds. On Necromunda the threat of the Genestealer is synonymous with one word: Secundus.
The dark legend of Hive Secundus

IN CAMPAIGNS
CULT LEADERSHIP	%]
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Подробнее
Few threats to the fmperium are as insidious as that of the Genestealer. A perfectly craf organism, its sole purpose is to infiltrate and subvert the populations of entire worlds. On Necromunda the threat of the Genestealer is synonymous with one word: Secundus. The dark legend of Hive Secundus Is one whispered from the crystal-salons of the spire to the grimy gambling halls of hive bottom It is a cautionary «ale of how an entire hive fell prey to an alien cult, and how. even now. the xenos over-being brooding deep within Secundus reaches out across the wastes to spread its vile spoor Barely a century ago, Hive Secundus was a mighty centre of Industry and culture, yet it was laid low by the actions of Tech-Priest Biologis Hermiatus. who in his hubris believed he could concoct an anti-gene to Genestealer infestation, when his heretical experiments went disastrously awry, Hermiatus damned himself to the Genestealer taint and Hive Secundus to the nuclear fires of purgation. Hermiatus fled Necromunda. though he was eventually brought to justice by the Inquisition at Corinum Station in the Beta Magellan sector. Hive Secundus was toppled and a ring ol steel erected about its ruin. Yet. to this day. twisted xenos things seek to penetrate the confines and to spread the stain of infestation to the other hives of Necromunda. The Necromundan MMCH2018 planetary defence regiments have thus far succeeded in defending the Dust Wall as the -containment perimeter Is known. and few things ! get in or out Of course, few is not the same as 1 none'... One of the tendrils of the Hive Sccur ‘ strain to have worked its way past Governor Helmawr*s defences is the so-called Cult of the I Second Son The first members of the cult were an ash crust mining clan infected by contact with I the wreck of a strato-ship that was shot down as lit fled the purging of Secundus. crashing se' hundred kilometres out in the wastes Now the Cult of the Second Son grows in the darkness of several hive cities, guided by th< faint psychic signal emanating from Sccundu and spreads its influence as its distant Patri. directs. Staking its claim with scavenged toe and weapons, the cult consists mostly c-> Neophytes and Acolytes, some hiding sight among the mutated denizens of tl underhives. A few members of the four-generation have begun to emerge and these mature the Cult of Second Son .• . on the cusp of its next stage of cvoluti. ( dan
IN CAMPAIGNS CULT LEADERSHIP %] Tho Gorx?ste.>kr Cult represented h*ft is sm*U, ^Irrsost im»gnifx*rw compared to the ones tfut kc represented in Warhjmmor 40.000 A% such, wtweas those cults ore u*H»orv>i>y kd by <i NUqus or Primus, the cuh here rs led by on Adept Th*s represents a Noopbyl* «n possession d a lwekrv*4 mutoton , that grants tlK*m some of the abilities stvyed by the leaders of more estobfcshed cuKs in games, an Adept can be represented by either a Magus or Primus rmnuture or even an Acolyte or Neophyte unit leader, .depending on how they ore equipped and wbkh skills they fwvc Unless specified otherwise, on Adept follows all of the rules for a leader, and Acolytes foi«ow ati of the r^es for Champion}. for example, either one can lead a Group Activation an Adept would be able to lead a group of two othe# fighters, whde on Acd/te wodd be able to lead one other lighter GENESTEALER CULT GANGS GANG COMPOSITION mU* ***" ^ h*** ***" nowfqhters' # lîül! AaÎSC 11 ^ ****** ***" ** rules for a Uaorr>. <*>■** fee ^ 24 of Gang Wary .There can kwnw than two Acoyes. p»us one for ««fyfuo 10 ft«xA«*n the *wjh*> T^eloC* * n^noer o. .kophytes *> the gang must be eg^a! to or than the tot* numb*' d oV*< f ghten lAdepîs. Accotes and Aberrants) «n the gang, not counting Kangervon fas <teso**d or. page 16 of Gang . War 2X • A fighter can be equ pped with a mavmum d three weapons (four weapons m the case of Aco^es).. r\ Weapons wiih the Unwedr trait u<o op the space of two weapons - these ore rnwked with an asterd <#) m the oqupfYsent list . • .< - » rafted i. On the ere with i as it al dank ch GENESTEALER CULT GANGS A GrniitMr Cult gang works wrfcrfy *n a campaign to a House gaog, with some exceptors GAINING EXPERIENCE Genestealer Cult fighters ga n expownce m the same way as a normal House gang. Adepts and Acolytes can ’ have their XP spent on Advancements m the same way as a lead, or Champion. Neophytes advance m the same way as Gangers and can become SpeoaJ-sts if a 2 or 12 ts roiled for the-r Ad, an cement Aberrant* aHo advance Ike Gangers but cannot become Specialists - mstead. tf a 2 or 12 is «Vied. the controlling p'ayer can >choose any other result from the table (respectmg the notmal limits on maximum characteristics). CAPTURED FIGHTERS if an Adept or Neophyte is captured, the nocmai rules are followed However. Acolytes and Abcrrants ate wonh more when sold to the guiders; the gang that is selling them receives the r full value >n credts «stead of half their value INCOME AND SPECIAL TERRITORIES Genesteafer Curt gangs gain mcome from the« turf as norma' - after a«, despite thw secret agenda. 0 '1 *■* seen as just another gang by most of the locals. Any Special Territory that requires one or more Gangers (for example a Chem-p.t or Mac be by oaeor more Neophytes. Settlement territories do not generate Juws. -ns.ead...*y get»t*A i 'ree Neophyte Ger.estea'er Curts cannot have a Guilder Contact territory. >• mey to one or -'P« . table the cootrotew player snou'd rof 'again, if a Genestea’cr Cults gang stead aC. - • .K____^ masters of infiltration and subterfuge, they shy away from the sc- ..vy th s with the Merchants GuM.
NEW BUIES th* <0»< «'""***<1 10 5C*,»0 ^ fid to rescue a capLve r*0 ^ 0. to dwell on w*'al t*>cy oo v,. n^,ff <^n«IM*Cui!9-*''9'T\ SKILL ACCESS <>,*M**lr< cut »•9^«° l*4' 40o< Gang w > ,itv i.«dership Shooting Saytn, dKb*»*’' hypnosis a , . ,;i<(no.et»w.oaP^ooostait.iheAdw i ' dom-M'.e the mndt of tt*- weok«-wrtlcd I |0(ve p,^ round. when an enemy fight« with*, I o- 0< the Adopt makes a tanged or close combat I att Kk the Adept can use th s abt.ty - its use I Lust be declared before the h.ttoH is made. The I Uvov-igpkiyectT-W.es a Wrflpovsef check »or the I .iitaci»x) fighter H the check is «ailed, the attack 1 n not made - no hit roU is made and no ammo to« j L reguited - but the acton still counts as having I been used. UNBREAKABLE WILL I Tlie Adopt channels some mcasute of the I Patriarch's conitol over nearby cult members. Whenever a Nerve or Will power test is made for I , another fighter from the gang who is within 9‘ of I | the Adept, use the Adept's characteristic value. J wjy *S S S0I ffonronro* > — _ | FAMILIAR I , The Adepc is *ctompjn*d by a fjmAjr - a psy<h<| marvfcslatioo of the»' v%>« Thn ab*fy can be taken I up to twice by an Adept, parting them up to two I famAan Each famAar must be represented by a I .nwwture and has the foAowmg profile: I I M WS BS S T W I A id Cl WH mt1 *1 ^ i 2 2! _2._1 familiars hnr the CatfaU and Clamber skills IZEALOT The mere presence of the Adept can drive their ; , |cult brethren to aggressive acts of hatred. When another fighter from the same gang who is withrnl 9‘ of the Adept makes close combat attacks, y>u can re-roll any d ce that roll a natural 1. if a Leadership. Cod. Willpower or intelligence I check ever needs to be made fora familiar, use thel [Adept s characteristic value instead prive famiiar <s always activated at the same time as the Adept, m the same way that a Group Actuation is made, if the Adept is leading a Group i Actvation. the familiar does not count towards the two fghters they can activate. ___| r-f the Arieo: goes 0..t cf Action, the fa-1 a- is , I removed from p'ay Fam 'iars never suffer serous injuries and cannot gain^Experience ___ ____ J
J tfMer o, *** O'l«, v-r, **ro *££«-*. cut ¿*9 %GUt up O' .ho fo**Wv) «W OÎ i^***£,° s* s--,, rMCSTCALER CULT ADEPT.. a% _ k_4_- f—f —5T i* 3 3 * .120 CREOITB ”*;.a' id ci w.i -it—raBBVi Vi,.m«*'no'«ou**«« "*Y«"w,h 2j£<5rCon** vwworn. Aotv< Wwpom. *4 Wi.go- fKitLB: /¿eft* do noi tfaft with any s**h. t»*y sur: wth ooo Accept Ab*ty (ice Tffi! Mà 'jOC*: AOtçt AWut mjy bt ported m th* i-vr* way as thexx^ they «v«fc j Secondary u<;ii je? 0*2 HYBRID ACOLYTES.... 85 CREDITS EACH 6m ws bs s t w i_____a Id a wii int ■r 3* 3* <1 3 1 3» I ■!♦ 5» 7* 6« *>VJept '»»ed »v»rhin comb« | ** e. fhe for iiie »«<** rnO roW VT f\Q equipment: A Hybod Acolyte s cojieped w.th J Hazed Surf They can be «tu pped with fcitofc. Ciose Çomhar Weapon*. Acolyte Weapons and Grenades SKILLS: H)tr<d Acolyte* start w*h ooe jE»l! chosen from then Primary sM sets a*2 ABERRANTS M WS BS s T W 1 A Ld Cl WII Int J- 3*6. 5 4 2 .$♦ 2 9» 4* 6. 10+ • EQUIPMENT: An Aberranr starts v^t* no equipment they can only be equipped Aberrant W<ypon> ^ >; J AbWaflis nave the unstoppable stair. Note that they cannot ^ jdiitiooal skills. I OR MORE NEOPHYTE HYBRIDS...................45 CREDITS EACH il WS BS S T W I A Id q WII Int ¿* 4* 4* 3 3 I 4» J 7+ 5+ 6+ 8+ EQUIPMENT: HNWpty'V Hybrid is equipped with a Hazard Suit. They can be equipped with ¡S&cV,topcn$. Cose Corribs! Weapons. Grenades. Pistols and Wargeai. When the _}*5 ,s created, one Neophyte Hybrid can be equipped with a Special Weapon or j rfeity t'/eapon. During the campaign, additional Neophytes can also take Special lLufc*w.< or Heavy Weapons, but the gang can never include more than one '~""k a Heavy Weapon. WHITE DWARF exclusive 'To H> the ***» y&J irwfl frr%t fnd UI.Cf»*c Corporjpeor its hftx»d c*»° I* U>- the* jkm. h‘.*v. «Y** j'kJ u** wj/% «»rtfl rr«T •vtx« '1 Ml *** f>lv count tho Jrms * fji
NEW RULES BAÍ.C WE*«INS -“«■ WEAPONS ADEPT t t*Vi v.*xp . Staff u» off.«* CtOSC COMBAT WEAPONS •i*ygkjy*+- ABERRANT weapons . Pcrwcfp^ • Rowe* Nammar IOC««*'» 10«**» 50.CK*« grenades • Bating special weapons ■ Gonad# launcf« frap *od krai $№04de»> . Vs.. . 55 <•»<*« ...L- ■ 1Û0ató» U$te(№ WARGEAR Hazard «a! . Resonator HEAVY WEAPONS ¿ Mirvry; laser*.. ->•-* Seismk cannon* Ftioto-goggJes Cuit <op (mav.mum orve per gang) 125 crrdüv KO credits 145 cnedts NEW EQUIPMENT RANGED WEAPONS S i 5 L S AP D Am Traits Weapon 6 -1 2 5» Rapid Fire (1). Seism*. Unw c-idy Í • 5¿l|5f Rapid Fire (2). Seismic. Unw*<dy S* Template, Web UM« CLOSE COMBAT WEAPONS Weapon ■«.Power Heavy roefc cutter Melee, unwieldy Melee. Puiveose. UnwieWy Mgee. Rc-d rg. urwetdy Heavy rock saw Mefee. Parry Taâo sector daw 1 • Melee. Versât*? Start of office Melee, Parry Me*e. Power, Puiver^e GRENADES Weapon <n. Knockt
pVK* • the ^ ^•jy.«h<~«rn''^; 0? rut**'"*1 canv *, •hem (tool nwd*rt3«*» .# . Cf-wniC *tt«Kk -• Act**. ** ES* if t*fy Have ** oM«ty that *y **iow them to avod be>ng W«* *<5 tt ***-on. tf the wfimd roil o ^44nature6. noifs*'O*OJhP rtwt attack m*sc Mead. the target * automauc-riy r ^ Treat d>* <*jhter as if they were $*<»Owvv ^ *■« - ***** -«z^r Zr* does rot sue<u<rb to the" »n^oes ar* w«^ ito^toily rtcowt Wlttfi roO-ng to del«**» e i w eotny fight** are captured at the end of if^To. add ♦ 1 »the dee rd! for eacn enemy t>ghl*< currently VVebbcd JL YtojmtyM« «Y>.*o«r>i to note**«* mw«Vfcbced to ***** 0*m_ *xvn rf*** SKJ^"*-iK5fcK& SSJU *?£» *»"g When tfr HyMd Acolyte c,^r Orojp Activate, -t W **"»« ,w° R*a*W vvthm 4'. rather than the usual ooc Cr«**ts Cr*&ts Cr«*f.ts Cr°<f<tS ■'Oflrtj EXTRA ARM , ^ ~r*o.#V '' If*, majority Of Gcnestealer those of the earlier g^t-ons. W** f1 ' , arm. often end ing in a class' resembling that of a ps,rostra * ye.nestcaler. ,1 not quite so effect** ., weapon and disturbingly nwe dextrous and human in its movements. Any fighter with a third arm may use it to better handle an Unwieldy weapon, or to ga»n an extra attack m combat if armed with an unwieldy gun, sboouog it becomes a Basic action rather than a Double action Otherwise, the fighter gains +t attack m ciose combat. This extra attack is treated as being mack? with a fighting knife rather than with any other weapons the fighter may be carrying. 8INOLC SHOT This weapon can oniy hr used once pc* game Am* UK it counts as havmg automatically fai’ed an Arrmo Check Th*t * no need id ml* rh* f-.repewer c cc writes the .weapon aho has the /Up^d fire fx> trail RENDING tichtr&v wound with a Rehdtog weapon is a rvrfurai 6 the anack causes : extra pomt of damage V ININ a LASER. OVAQLOCK WTCRN NEEDLE PISTOL. OVARLOCK PATTERN AUTOGUN. DOLORAN 0.42 PATTERN MARCUS
Wh News,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Necromunda,Imperium,Империум,Genestealer Cult,Tyranids,Тираниды,white dwarf
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Тогда это плохо, очень плохо, если взглянуть со стороны бэка, раз генокрады проникли уже и в Солнечную Систему.
Наивный Каср'кин, мы уже гораздо ближе чем ты думаешь =D А в Некромудне культ уже давненько был, но улей где они базировались превратили в ядерную пустошь, насколько я помню. Так что я ждал появления этих ребят, это был всего лишь вопрос времени. Но опять же, я думал нам дадут какие-то абгрейд паки,новых неофитов или аберантов (возможно даже лимузин), эхххх, мечты мечты ГВ просто написали правила для шахтеров, и поставили из к другим бандам...
рано расстраиваться, может еще завезут
Понадобится очень большая емкость с дихлофосом...
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Shadows Lurk in Terra’s Depths,Gaming,40k,adeptus custodes,aos,black library,chris peach,citadel miniatures,forge world,games workshop,genestealer cults,nick,nick bayton,paintingwarhammer,peachy,sisters of silence,warhammer,warhammer 40000,warhammer 40k,warhammer age of sigmar,The fight for the 41
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